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KDevelop crashes, signal: Aborted, no back trace

bruced
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Every time I debug the game that I'm working on using kdevelop as the debugger I get a crash in kdevelop. More precisely, it aborts. There is no call stack.

This 'only' happens if I have breakpoints set, but I kinda need to have breakpoints set.

It may depend on the specific breakpoints -- after a half-dozen crashes I'm stopping for a bit.

Given that I'm not getting a call stack it's hard to make a useful bug report. Any thoughts on what to do?
User avatar scummos
KDE Developer
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You can run kdevelop through gdb:
gdb kdevelop
run

Then when it crashes, type "thread apply all bt" to get a backtrace similar to what drkonqui gives you.

Cheers,
Sven



 
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