Registered Member
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I have read a lot about the new color management/correction feature in KDE, but there is almost no documentation.
I have installed all the required packages mentioned in the wiki page (http://userbase.kde.org/Color_Management/en), but I do not have the option to enable color correction in the Desktop Effects window. Am I missing some other requirement not listed in the wiki? Does it only work with certain hardware? Which version of kwin do I need? Is there anything else I need to do first? Please help! EDIT: I found the Color Management settings in the System Settings, where I was able to select the proper .icm file for my laptop display. After applying, it seems to have successfully applied the profile without any further changes in the Desktop Effects window. Can anyone confirm whether this is the correct way of doing things in the current release of KDE, or am I still missing something?
Last edited by quadrox on Sat Dec 22, 2012 10:36 pm, edited 2 times in total.
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Administrator
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Which version of KDE / KWin are you using?
KDE Sysadmin
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Registered Member
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I am running the latest version that is available in the manjaro distribution (Arch Linux variant). The System Settings -> About dialog says "Platform Version 4.9.4" Running "kwin --version" gives the following output:
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Color correction is available in 4.10, NOT 4.9
You'll need some oyranos color server, a profile and (most important) a wide gamut screen to have it do anything. From a current bugreport, it however does not seem to work correctly with some (many, most, any but the authors?) GPUs, see https://bugs.kde.org/show_bug.cgi?id=311319 |
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I see, thank you very much.
I do have a wide gamut screen for my desktop, but my laptop obviously does not have one. Why would the color management specifically require a wide gamut screen, wouldn't it work with any screen as long as a correct profile is available? |
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It should work as long as a profile and the oyranos server are available (but will not do any magic fixing the common 6bpc where the actual color usually depends on the y pixel offset ...)
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