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resizing and windows change size after fullscreen mode

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labud
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KDE 4.8.5 RELEASE 2 openSUSE 12.2

I have also posted in the openSUSE forums about these issues.
http://forums.opensuse.org/english/get-technical-help-here/applications/484068-frozen-bubble-issues.html#post2533896

Issue # 1] A game [Frozen Bubble] opens in full screen mode only. I would like it to open in a resizable window instead of Fullscreen mode. I have tried to do this through "Advanced > Special Application Settings" [by right clicking top left of "Frozen Bubble" window] and I am able to resize window, but the game itself stays the same size. Would this be a programming thing? Or is there some other way to fix this to work the way I want?

Issue # 2] When ever I open FROZEN BUBBLE, it opens in FULL screen mode and I press ESCape to get out of FULLSCREEN MODE, then all of the windows that I have open before get shrunk to a smaller size and I have to resize them all. Its a bit of a pain to have to do this all the time , so I am wondering how I can change this.

Thank You
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bcooksley
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With regards to issue #1: Have you checked the game settings to see if it is applying anything here which may be causing this?
Further, is Frozen Bubble a KDE game, or a 3rd party game?


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luebking
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Three are HUNDREDS of frozen bubble implementations (afaik no KDE one, though - what a shame ;-) - in python, java, c, perl, you name it. Iirc even a web version.

Some only work windowed, some only fullscreen, some not at all and some reasonably ;-)

To get to your point:
no, that's sth. the frozen-bubble logic will have to provide. It will likely just operate on a fixed size logic with prescaled images or so. There's nothing the WM could do about that at all.

The second aspect is https://bugs.kde.org/show_bug.cgi?id=80265 - should be resolved in 4.9 (4.10 is the current version)
labud
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@bcooksley ty for replying

Further, is Frozen Bubble a KDE game, or a 3rd party game?

Frozen Bubble is a 3rd party game http://www.frozen-bubble.org They carry a note on their website that help is normally to be sought at the OS forums.
I have been in contact with the creator[?] [since this posting]and he informs me that :
window size: the graphics are not vector nor 3d-based, it is thus not possible to resize easily

So, since I don't know about things like that [programming], I guess Issue #1 is not SOLVABLE for me.
However, I would still like a solution [if possible] to Issue #2. Windows tiling[?] when I don't want them to.
Thanks


With regards to issue #1: Have you checked the game settings to see if it is applying anything here which may be causing this?

There is not much to 'Settings' , other than turning off sound and toggling to downsize from FULLSCREEN mode [which just takes me to a much smaller unadjustable window] or level jumping. It has been suggested that I try a CLI , using the
Code: Select all
frozen-bubble --no-fullscreen

command and altho this does change the 1 to 0 in the rc text file, it does not change the actual screen from FULLSCREEN mode.
Reference - rc text file:
Code: Select all
$fullscreen = 1;

$graphics_level = 3;

$mynick = 'dabud';

$music_disabled = undef;

$mixer_enabled = 0;

$mylatitude = undef;

$mylongitude = undef;

$KEYS = {
         
           'p2' => {

                    'left' => SDLK_x,

                    'right' => SDLK_v,

                    'fire' => SDLK_c,

                    'center' => SDLK_d

                  },

          'p1' => {
luebking
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Solution to issue #2 is -as mentioned- to update to 4.9

OOC - what exactly is your issue about fullscreen/not fullscreen in frozen bubble.
The website has the perl version (probably the original) which afair operates on a fixed size (and the fullscreen mode adjusts your screen size to that, thus the shrunk windows afterwards - they were restricted to the available size)
labud
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luebking wrote:Three are HUNDREDS of frozen bubble implementations (afaik no KDE one, though - what a shame ;-) - in python, java, c, perl, you name it. Iirc even a web version.

Some only work windowed, some only fullscreen, some not at all and some reasonably ;-)

To get to your point:
no, that's sth. the frozen-bubble logic will have to provide. It will likely just operate on a fixed size logic with prescaled images or so. There's nothing the WM could do about that at all.


ty luebking for reply. We must have hit the SUBMIT button at the same time. Yes, I was just informed by the creator[?] [@ frozenbubble website] that it would not be easy to change the size. see above post

The second aspect is https://bugs.kde.org/show_bug.cgi?id=80265 - should be resolved in 4.9 (4.10 is the current version)

My OS [openSUSE 12.2] reports KDE version as 4.8.5 release 2, is that their version? For that particular OS? I know that KDE is made for many OSes.

thanks
luebking
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You will afair require KDE 4.9.0 or above, 4.8.5 doesn't contain that commit catching the particular gaming situation - sorry.
(fyi, what you experience as bug was seen as feature - it prevents windows from exceeding screen bounds, ie. the user from loosing access to the titlebar)
labud
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ty luebking

yes, it appears nothing can be done re: Issue #1. Maybe in time someone will change it.

However, I have upgraded to KDE 4.9.5 and did an adjustment on Window Behaviour>Special Application Setting to keep the [the other program] window at a certain area all the time and it works much more to my liking. Now when I exit the game, my other windows are all just the way I left them. [Issue #2]

Thanks for your time, help and suggestions.


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