Registered Member
|
I am using Arch with xf86-video-ati 6.13.2-1 and KDE 4.5.2
I have the following issue with openGL http://www.youtube.com/watch?v=qXjBbBbvPCY If I use xrender instead of openGL, the windows zoom out and in or minimize and maximize really slowly. Apart from having to add LIBGL_ALWAYS_INDIRECT=1, is there a way to fix this? |
Administrator
|
Are you using the open source or proprietary ATi drivers?
KDE Sysadmin
[img]content/bcooksley_sig.png[/img] |
Registered Member
|
I am using the xf86-video-ati driver, which is the open source one. Along with xorg 1.9 |
Registered Member
|
I had the same exact problem as yours using the opensource radeon drivers (xf86-video-ati [extra]) with my x2300 mobility radeon card. I think, however, that the problem lies in the mesa package found in [extra], as the opengl version is 1.5. The one in testing is:
Using the mesa packages in [testing] eliminated the problem I had. It is funny that opengl 1.5 worked fine for kwin in 4.5.0 and 4.5.1, but compiled mesa-gallium-git packages threw up a bunch of errors (black boxes in present windows and taskbar thumbnails). Now it is the reverse in my case. I believe someone reported a bug on this earlier and apparently kwin 4.5.2 supports gallium. So, just update your mesa packages and xf86-video-ati from testing. Also install testing/mesa-demos if you want glxinfo, glxgears etc. Apparently some programs like xbmc won't run unless glxinfo is available.
Last edited by ssri on Fri Oct 29, 2010 7:32 am, edited 5 times in total.
|
Registered Member
|
sweet, it works good now. thanks a lot! |
Registered Member
|
Same problem here using Kubuntu 10.10 Maverick and KDE 4.5.2 (and KDE 4.5.3).
Using mesa3D I have the same problem showed in the video, flickering screens. Then I install new Mesa with Gallium 3D (r300g driver) and I have the problem described by "ssri", windows become black in Present Windows effect. This last mentioned issue ocurr in Fedora 14 KDE LiveCD too. I mentioned the problem in this entry: https://bugs.kde.org/show_bug.cgi?id=253483 and they recommended me blacklist the driver, but does not solve the problem, or I could not do it properly. Regards. |
Administrator
|
It is probable the driver blacklisting failed. I would recommend you disable Blur in the meantime.
KDE Sysadmin
[img]content/bcooksley_sig.png[/img] |
KDE Developer
|
Most likely as we do not blacklist the gallium drivers and the key/value pair has to look completely differnt.
Disabling blur does not fix this issue as it's the Lanczos Filter and there is only the blacklist to disable it, sorry. I would like you to ask to report this problem to freedesktop.org bugtracker. Gallium 3D will soon hit the masses and we should prevent that another driver regression happens. |
Registered Member
|
Ok, I've reported the problem in freedesktop.org bugtracker. I hope I've done well.
https://bugs.freedesktop.org/show_bug.cgi?id=31499 I had not found any previous report about Lanczos filter and Gallium. There were some related to Blur. |
KDE Developer
|
If they ask you a question you don't understand, feel free to leave a note here and I'll have a look at it
|
Registered Member
|
Ok, it's time. I do not understand what they ask me.
Thanks. |
KDE Developer
|
The GLSL code can be found here:
* http://websvn.kde.org/*checkout*/trunk/ ... ertex.glsl * http://websvn.kde.org/*checkout*/trunk/ ... gment.glsl For the debug output I assume they want you to run RADEON_DEBUG=fp kwin --replace & from a Konsole. |
Registered Member
|
Thanks mgraesslin. I'll try to do that.
A new question. I have found that forcing the indirect rendering with: LIBGL_ALWAYS_INDIRECT=1 kwin --replace I have no more the problem of black screens or empty windows. Only I still have some of the problems mentioned in bugs.kde.org, as corruption in some texts and diagonal lines. Besides using this option I have a better performance in general, everything is more fluid. What does this mean? |
KDE Developer
|
Forcing indirect rendering means that the shaders cannot be used. So you are just not hit by the worst driver bugs, though there are different bugs. Indirect rendering used to be the default till 4.5.
|
Registered Member
|
Ok, I understand.
Tom Stellard has written a new message in the freedesktop report. |
Registered users: Bing [Bot], Google [Bot], Sogou [Bot]