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make failure: libGL.la not found (MDK10)

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DimmO
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I get the following error trying to make 1.2b1:
[code:1]
#make
{snip - no errors here}
/bin/sh ../../../../libtool --silent --mode=link --tag=CXX g++ -Wnon-virtual-dtor -Wno-long-long -Wundef -ansi -D_XOPEN_SOURCE=500 -D_BSD_SOURCE -Wcast-align -Wconversion -Wchar-subscripts -Wall -W -Wpointer-arith -Wwrite-strings -O2 -Wformat-security -Wmissing-format-attribute -fno-exceptions -fno-check-new -fno-common -DQT_CLEAN_NAMESPACE -DQT_NO_ASCII_CAST -DQT_NO_STL -DQT_NO_COMPAT -DQT_NO_TRANSLATION -o libamarok_void-engine_plugin.la -rpath /usr/lib/kde3 -avoid-version -module -no-undefined -Wl,--no-undefined -Wl,--allow-shlib-undefined -R /usr/lib -R /usr/lib/qt3//lib -R /usr/X11R6/lib -L/usr/lib -L/usr/lib/qt3//lib -L/usr/X11R6/lib void-engine.lo ../../../../amarok/src/engine/libengine.la ../../../../amarok/src/plugin/libplugin.la -lkdecore
grep: /usr/X11R6/lib/libGL.la: No such file or directory
/bin/sed: can\'t read /usr/X11R6/lib/libGL.la: No such file or directory
libtool: link: `/usr/X11R6/lib/libGL.la\' is not a valid libtool archive
make[5]: *** [libamarok_void-engine_plugin.la] Error 1
make[5]: Leaving directory `/home/dimmo/download/amarok-1.2-beta1/amarok/src/engine/void\'
make[4]: *** [all-recursive] Error 1
make[4]: Leaving directory `/home/dimmo/download/amarok-1.2-beta1/amarok/src/engine\'
make[3]: *** [all-recursive] Error 1
make[3]: Leaving directory `/home/dimmo/download/amarok-1.2-beta1/amarok/src\'
make[2]: *** [all-recursive] Error 1
make[2]: Leaving directory `/home/dimmo/download/amarok-1.2-beta1/amarok\'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/dimmo/download/amarok-1.2-beta1\'
make: *** [all] Error 2
[/code:1]

[code:1]
#urpmi libMesaGLU1-devel
everything already installed
[/code:1]

I whereis\'d the file and copied it to /usr/X11R6/bin
then I got a warning about it (but it compiled past that point) then I got another error message...


etc etc....
I finally decided to cp every file to it\'s \"correct\" path (eg: libtag.so and libGL.la), and then ./configured and maked and make installed.
I\'m sure i have mysterious files in all sorts of places they shouldn\'t be. Is this bad?
I finally got it working though.

bollox to linux. what\'s wrong with dbl_click \"setup.exe\" and everything works?

ps: I\'m on mdk10ce, nvidia drivers v6111. everything else standard from mdk cd\'s.
muesli
KDE Developer
Posts
230
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well if it runs... be happy :-) symbolic linking would have a nicer solution, though.

> bollox to linux. what\'s wrong with dbl_click \"setup.exe\" and everything works?

what\'s wrong with using an rpm package? if you decide to compile software yourself, you better know what you\'re doing (no offense).

regards,
muesli
DimmO
Karma
0
I\'m always happy. :) a bit hungover at the moment though.

I couldn\'t find the mdk rpms at the time...

cheers.


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