Registered Member
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Hi there,
I'd love to give Gluon a try, even in a pre-pre-pre-almost-not-quite-pre-alpha state. Are there likely to be testing packages any time soon? Is there a roadmap? Thanks! |
Registered Member
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I'll see if I can get a package for kubuntu jaunty created by the weekend.
Until then, I suggest building from source http://gluon.tuxfamily.org/wiki/index.p ... stallation |
Moderator
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At the end of this week end, I will try to get a technical preview of gluon! And provide 1 games called block.
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Registered Member
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Awesome!
Looking forward to it. |
Moderator
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Registered Member
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Oh, sweet Lordy yes!
Installing necessary libs and downloading now. |
Registered Member
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Kubuntu Jaunty AMD64 KDE 4.3.1 |
Registered Member
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I can confirm this build error on both Source Mage and Arch Linux.
Jucato, proud to be a member of KDE forums since 2008-Oct.
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Registered Member
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OK it has been fixed. Kindly git pull and retry. Happy building.
EDIT: When running blocks (the sample game), you have the load a level map to start a game. The level maps are not installed, so you have to go to the block/level/ directory and load from there.
Jucato, proud to be a member of KDE forums since 2008-Oct.
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Registered Member
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Cool. So Gluon built fine. I now have a shiny, nice spinning Gluon logo in my System Settings (after restarting KDE). All looking very nice!
Now I'm just trying to figure out to get the Blocks demo game. At a wild guess I'm presuming:
? ? ? Are there any cmake variables? I presume they're different from Gluon as they're not libraries. Does this mean the path can be wherever you want? I don't really have much experience with compiling, or any with git... EDIT: Wow. I tried my own guess and it seemed to work (with a couple of edits above). Only trouble is I chose full screen and that seemed to take away the menu, so now I can't restart it! Anyone know where the preferences are saved so I can reset them? |
Moderator
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to compile blok, it's same that gluon.
git clone... cmake .. -DCMAKE_INSTALL_PREFIX=/usr/ make sudo make install |
Registered Member
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Ah, thanks!
From my first look at it, it looks great. Physics interaction (which was even good when I created overlapping block), smooth framerate, mouse control, music. Pretty impressive for this early on, especially considering you built from the libraries up. Looking forward to playing with this more. I'm hoping I can get a video screen capture with sound for youtube. If not, I guess it's easy enough to overlay the ogg (audio) over the video before uploading... Anyway, thanks for your work on this dridk, lenir et al. This is going to be a fun way to shake up the open source scene. Happy you're making it happen! |
Moderator
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The fullscreen mode-switching is a work-in-progress. Currently there are a few bugs, although the hiding of the menu is intentional. You can use ctrl+shift+f shortcut key to exit fullscreen mode. I now noticed that quitting Block in fullscreen mode by using alt+f4 does not restore the screen and other items correctly, which is a bad bug that needs to be fixed. Cheers for letting me know. The settings are stored in ~/.kde/share/config/blokrc , you can remove that file to reset it. |
Registered Member
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Thanks! Hey I haven't even managed to really play the game yet and I'm already reporting bugs without even knowing it. Awesome.
Hey, is this at the stage where you want bug reports yet, or is that a ways off yet? |
Moderator
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Today I started Ogre implementation in Gluon.
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