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Hmmmm... Interesting. As far as I can see from the links above, Unity's GUI doesn't actually seem to do most of the game logic itself, rather it passes off to scripting:
The interface does look remarkably similar to 3d creation apps (Maya and Blender in particular). I just hope we don't re-invent the wheel with modeling / animation / texturing etc. Current 3d apps do these very well. A good game engine (logic, asset management, physics, controls etc) controlled by an easy to use GUI is what would be revolutionary. If artists can't use a tool without being a coder first, you end up with a technically impressive set of tools, but rarely any games. Take a look at the Crystal Space "Finished Games" forum to see what I mean. Compare that to Blender Artist's "Finished Games" forum. Look at the dates on both. All I'm asking is: Whatever you do, please, please, please remember to design Gluon so artists can use it, too! |
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Basically, we need to get the basics working first, and visual programming must come later - but inside the basics you find a very vital part, which is the exposure of the scripts' properties in the UI. Eventually this could lead up to a signal/slot type system, which is very much like what Blender does
And don't worry: The basic design of Gluon MUST work for any kind of artist in a game development production, and that obviously includes graphic and audio artists (programmers in this are artists too, lest you forget it ![]() ![]() ![]()
..Dan // Leinir..
http://leinir.dk/ |
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I don't think it's reinventing the wheel. First of all, there is no such game creation development environment for/written in Qt/KDE. Secondly, Gluon Creator is going to be built around Gluon (the library). I doubt there's anything built around Gluon already
![]() ![]() And I'm very sure that leinir will insist to death that it be usable for non-programmers most especially. So I think there's very little to worry about ![]()
Jucato, proud to be a member of KDE forums since 2008-Oct.
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Cool. Thanks guys. Just making sure. Oh and:
Absolutely. Just like visual artists are "visual emotion programmers"! ![]() |
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