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General Krita news and discussions

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askinner
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Thanks for sharing these!
nharmony
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Great talk, Krita is getting more popular now, so lets see how long you can keep up the community efforts before you all lose your minds. :D Was nice to hear the backstory. Good that you are inspired by Ton (though i have my own beefs with blender development :P) I am concerned about Layer styles though, at the moment it seems like a half-implementation, and almost seems like it was only included for the "we delivered" aspect of the latest kickstarter campaign. I know there where some difficulties that weren't anticipated, but i see (i think) work has already started on new KIckstater goals (LOD etc.)

I trust it will be completed, since i've seen some to-do's on phabricator, but its definitely not in a state for professional use (painfully slow) I know Dmitry is only one man. I just would have thought goals from the previous campaign would be completed before things moved on. So i'm just hoping a habit doesn't form. Its like a package that got a bit beaten up during transit, technically its delivered, but I expected a bit more. I won't speak anymore of it and annoy you all.

Anyway, I hope nothing is taken as an insult, I respect all the work being done here. Also i'm a win user, but the OSX funding sounds like a good idea, anything that's going to bring in new userbase . Do you think its too soon to try a "custom" campaign outside of kickstarter? like what blender did for gooseberry? even though they failed, but they where asking for half a million euros :-\
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TheraHedwig
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I can't speak about the rest really, but the primary reason that LOD work had to happen so quickly is because it's very closely related to the animation work, and GSoC period is now. Otherwise Tyyppi would have a hard time getting ahead.
On top of that, don't underestimate how much boud's left arm influences Krita development ;)
nharmony
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Thanks, that makes sense then. Apologies for misunderstanding the situation.

At least in 2-3months we might have some animation + faster brush support. I saw that he already put in the initial implementation.
slangkamp
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nharmony wrote:Great talk, Krita is getting more popular now, so lets see how long you can keep up the community efforts before you all lose your minds. :D Was nice to hear the backstory. Good that you are inspired by Ton (though i have my own beefs with blender development :P) I am concerned about Layer styles though, at the moment it seems like a half-implementation, and almost seems like it was only included for the "we delivered" aspect of the latest kickstarter campaign. I know there where some difficulties that weren't anticipated, but i see (i think) work has already started on new KIckstater goals (LOD etc.)

I trust it will be completed, since i've seen some to-do's on phabricator, but its definitely not in a state for professional use (painfully slow) I know Dmitry is only one man. I just would have thought goals from the previous campaign would be completed before things moved on. So i'm just hoping a habit doesn't form. Its like a package that got a bit beaten up during transit, technically its delivered, but I expected a bit more. I won't speak anymore of it and annoy you all.

Anyway, I hope nothing is taken as an insult, I respect all the work being done here. Also i'm a win user, but the OSX funding sounds like a good idea, anything that's going to bring in new userbase . Do you think its too soon to try a "custom" campaign outside of kickstarter? like what blender did for gooseberry? even though they failed, but they where asking for half a million euros :-\


It depends a bit on your expectations. The Kickstarter did deliver a really good bang for the buck. Usually a company would spend as much on two days in development what budgeted for two weeks in the Kickstarter. It's also not unusal that projects take some quite a bit longer than anticipated e.g. see what Star Ciitizen does and that's the biggest crowdfunding project of all time.
markkorneev
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Hello! I like Krita, but some things makes my mind crazy! Krita need normal and stable "draw straight line" feature, V - shortcut is a joke I hope, even doesn't work in some cases. And filters, adjustment curves needs much faster realtime preview, and new algorithm for color correction. Sorry if I write all of this in wrong place, really need normal straight line feature, developers please, even like in Mypaint will be okay.

Transform tool works strange when cut(ctrl+x) something from one layer and paste it(ctrl+v) if trying to cut multiple elements(I mean, have some things and cut and paste by one separately, each individually) to different layers and when trying to adjust them(again with transform tool) get some really unexpecting results. Using Krita 2.9.5 on Fedora 22.
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halla
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If you don't like the V shortcut why don't you just use the ordinary straight line tool? It's right there in the toolbox. Or you could use the straight line assistant, of course.
markkorneev
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V key crash Krita accidentally in some cases(when trying make it multiple times very fast). And sometimes it's just doesn't work. And it's blinking. Switching to ordinary line tool each time is not fast and handy. So anyway if I need to set it(Line tool I mean) to V key it's go crazy and no way to disable V shortcut.

Maybe be better if just make it without switching to another tool? Some kind of stabilizer for brush and by default makes just vertical or horizontal straight lines(press key draw horizontally - horizontal line), and if need diagonal line just make a click and another to end line where need it. Because diagonal lines makes pretty easy by hand for some reason, and not very often in use. Rotating drawing field each time not solution and assistants too.

Assistants cannot snap to horizontal or vertical, maybe I just cannot figure out how it works, but anyway need pre creating them first and it's not what ready and comfortable to use in drawing.
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TheraHedwig
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They only snap after having finished creating the nodes. I can't do it any other way.

V crash has been fixed as part of the 150ish bugfixes of 2.9.7
nharmony
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so how will the next test builds be labelled, will they be 3.0 from now on (pre-alpha etc?)
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halla
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Right now, I'm not yet setup to make windows or osx builds of the master branch. And Dmitry hasn't setup building master for Lime either. I did try to make a test build of the LOD/Animation branch for windows today, but it crashed on first stroke -- probably something simple, needs looking into.

Once I get rid of this effing cold...
nharmony
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great, i look forward to playing with layer styles under LOD branch.

its not really ready for official testing though, is it? it'll just be a build so we can "play"?
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halla
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The Windows builds I made this weekend were broken unfortunately -- they crashed when you started painting something. That might either be my build or a windows-specific problem in the code, but I haven't managed to figure it out yet.
nharmony
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congratulations on first animation/LOD beta release. hard work seems to have paid off, Christmas came early :D I also got my postcard today :)

looking forward to future development.
dbodonji
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Hi
Just tried out Krita 3 prealpha2 and is it improved? Oh yes!
Exporting to PDF without problems now, no problems with the pen anymore, nice solution for tag brushes in right click menu...probably many more - this one was just first bite.
Thanks so much for quick response to suggestion for managing and grouping layers (shift + R)!
Keep up your fabulous work. My goal is to correct any opinions out there that there isn't highly professional open source alternative software.
All the best
D


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