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Heightmaps

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achibrucie
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Heightmaps

Sat Feb 22, 2014 3:15 am
I'm unsure if this is discussed elsewhere but I thought I would link you to the blendernation's spill on the "Super City" project.

http://www.blendernation.com/2014/02/20/super-city-was-developed-with-blender-gimp-and-krita/

How ever what I find most interesting is the 1 (of 2) comments on it that goes as:

Glad to see other indie developers using Krita. I use Krita for texturing, as well--particularly its recent seamless texture feature. It complements my other tools quite nicely being such a versatile tool. I particularly like some of its intelligent features. I really like using its guides, for instance.

If I had just one wish, it'd be to see Krita support RAW file types for heightmaps, so that I could edit heightmaps in Krita with 2D style (I have 3D editors, but sometimes you just need 2D), since Unity and CryENGINE 3 SDK are very popular and center around RAW (and .r16) heightmaps.

The only other similar editing option available for such is Photoshop, as there are no other free options around (not even GIMP). I think RAW heightmap support feature would immediately put Krita in everyone's toolset. Perhaps we'll see it someday.

Especially since I think game developers are becoming the predominant driving force behind a lot of creation suite software nowadays, even more so that film. Such is evident, even as Krita added a couple of features geared more towards game texturing.

Otherwise, Krita's developing to be a solid tool for texturing and concept art, and I love seeing its adoption grow. I've seen that Krita's been Greenlit on Steam and it seems to be getting a lot of good attention lately in general. That's great for Krita! May it prosper!

And yeah, I as well hope for better Blender/Krita integration, maybe Blender supporting Krita files someday, though Blender itself will need an improve layers system to see the full potential of such integration.


Considering that Krita is now greenlighted - wouldn't this help those gamers out there making ... well games?

Would this be appropriate for a future idea since we are getting a lot of gamers on board?
slangkamp
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Re: Heightmaps

Sat Feb 22, 2014 12:50 pm
If it can be mapped to Krita colorspaces, it might be possible to support the format. A quick search indicates that it's just grayscale, so it could work and might even be easy to do. If someone wants to submit a patch that adds the format we can include it.
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halla
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Re: Heightmaps

Mon Feb 24, 2014 8:28 am
Yes... If it's just grayscale, it should be easy enough, if the file format itself is known.
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achibrucie
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Re: Heightmaps

Sun Mar 02, 2014 8:53 am
Sorry about the wait!

I'm not a game maker so I don't really know but it seems that RAW-16 format is the most common.

Here is a website that discusses its uses a bit more http://udn.epicgames.com/Three/TerrainHeightmaps.html. Perhaps it would be better to bring this idea to the steam/gaming community and see what they want?
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halla
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Re: Heightmaps

Mon Mar 03, 2014 8:46 am
Hm, that looks really simple... The biggest problem is what to call it in the krita source tree since the name 'raw' obviously conflicts with the existing raw filter :-)
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halla
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Re: Heightmaps

Wed Jun 18, 2014 9:44 am
Krita now has support for r16 heightmaps -- the ones that are just a stream of 16 bit gray values.
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achibrucie
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Re: Heightmaps

Wed Jun 18, 2014 2:44 pm
boudewijn wrote:Krita now has support for r16 heightmaps -- the ones that are just a stream of 16 bit gray values.


Awesome :3 Now we can pitch Krita to game places like http://freegamer.blogspot.com.au/.
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halla
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Re: Heightmaps

Wed Jun 18, 2014 2:48 pm
Please, do :-) And mention the kickstarter.

8 bit heightmaps now also work, with the proviso that Krita wants to call them .r8, not .raw -- the .raw extension conflicts with the Panasonic .raw camera raw files, and Panasonic actually has a proper mimetype registered.
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achibrucie
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Re: Heightmaps

Wed Jun 18, 2014 4:21 pm
boudewijn wrote:Please, do :-) And mention the kickstarter.

8 bit heightmaps now also work, with the proviso that Krita wants to call them .r8, not .raw -- the .raw extension conflicts with the Panasonic .raw camera raw files, and Panasonic actually has a proper mimetype registered.


I've submitted something to them and have said that Krita will be supporting it soon. Perhaps another announcement on Kickstarter? Hopefully they'll take it. Gamers are good :3

Though - you need to update your main page with NEWS: KRITA NOW SUPPORTS .... and tell us what you have done recently :3 (The new HDR feature etc etc)
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halla
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Re: Heightmaps

Wed Jun 18, 2014 4:58 pm
I thought we did a pretty good job with having development news on our main page:

http://krita.org/item/240-last-week-in-krita-week-23-24
http://krita.org/item/239-new-in-krita- ... -and-gamma

In any case, yes, a new kickstarter update will come tonight. I've got lots of new stuff to mention! But I first need to make packages.


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