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Hi,
I wanted to try and approach the community for some thoughts as part of the Steam release of Krita. There are a couple of features which I think should be fairly easy to implement, and which might also provide an opportunity to showcase art as produced by the community, and also to encourage users to seek out some of the more obscure (or useful) tools. Achievements (feature showcase?) Achievements can be triggered by events - e.g. "10,000 hours of playtime = 'Expert'", "Created an image with N layers", "Used every type of layer at least once since installing Krita" They can be a fun way for the user to be rewarded for learning the software, but I thought it might also be fun to try and reward people who take a bit of time with the community. Here's a short list of ideas I had, I'm curious what others think, and whether there's any features or techniques that might work similarly? Certainly where there' a common/popular artistic technique which we might be able to infer that they're using would be handy.
Trading Cards (art showcase) There is the option to have a number of "trading card" assets associated with Krita- which i think would be a great way to showcase some art created by members of the community. 6-9 pieces would be the ideal number, with the main requirement that each would have to have a 1920x1080 image as the full-screen version, as well as having a cropped portrait image for the card. There are other art requirements with this - we would also need a set of 6 similar "badges", backgrounds for Steam user profiles (these might be able to reuse some of the large trading card backgrounds) and some krita-associated "emoticon" art. e.g. something to replace :paintbrush: or :kiki: in chats. There's some info on them on the Steam community site: https://steamcommunity.com/tradingcards If anyone might have have some thoughts, would like to help, or would like to have one of their pieces considered for inclusion in this way, would love to hear from you |
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I associate clone layers with portals more than filter masks, they behave and work like "portals" to another layer.
You can't run custom G'Mic filters in Krita. Other ideas:
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