KDE Developer
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If we'd sell the OSX build on Steam, the price would be 39.95 euros, with discounts and sales and so on as usual; as to how people can discover Krita for OSX, well, there's the experimental build I started doing during the kickstarter, which some people actually already are doing real work with... I don't understand how that's possible
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Registered Member
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I don't know how successful a kickstarter campaign would be just for OSX right now. Judging by the downloads that Krita gets, the OSX version is VERY low. Out of 10 downloads that Windows has, 1 will be OSX.
Some of it could be the lack of knowledge of its existence. OSX was just recently added. I doubt many OSX users know of its existence to even try it out. |
Registered Member
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So far there were NO OSX campaign. NO mention of Krita on any Apple-related website. OSX users don't arrive to a KDE website without a good reason! So far OSX users have often discovered Krita by accident. Considering all this, getting 1/10 of the total downloads is almost surprising |
Registered Member
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There's a lot of artists that uses Windows anyway (actually, I would daresay we're the vast majority nowadays). People like Feng Zhu or Noah Bradley for instance. I could search for them and write down a list if you want to, maybe starting with those I have on facebook either as friends or following... |
KDE Developer
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Actually, there was an attempt at an OSX campaign with the first kickstarter, but we couldn't really find any OSX sites interested in talking about Krita. It's a chicken-egg-problem indeed: If we want Krita on OSX we need OSX exposure, but OSX websites are not interested in talking about Krita until Krita is on OSX... |
KDE Developer
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10% OS X would reflect the current market share of it. So the number is actually suprisingly high. |
Registered Member
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Yea, I think OSX is still hot these days. But even if it's not as much as windows, big studios have a lot of cash and it would fund Krita greatly, and some are "already" using it, linux or windows that is. That said, if I used OSX, I would be willing to pay $100 (us) a year for it. That's really piddly, compared to a lot of 3D software I've used. Simply a 3D renderer alone, can cost you an average $300-1500 (us) per upgrade. Then you have generous free updates like Zbrush and FL Studio, of which I also have.
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Registered Member
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Maybe a good strategy for OSX could be :
1. To launch a kickstarter campaign, but not aiming for the 30K€... OSX artists don't know Krita yet so reaching 30K€ would be really hard... Maybe 10 or 15K€, not for funding the whole developpment of an OSX version, just for the correction of the major bugs and major issues (starting to popularize Krita among OSX artists). The further developpment can be funded later through Steam or Applestore. 2. The kickstarter OSX campaign would be a great way to communicate about Krita targeting OSX artists - on the Apple community (websites, news, magazines...) - and on the biggest studios (like RazorVox says, they have the money) The last crowfunding campaign was a failure in term of OSX communication, but on the kickstarter page, the OSX goal was just an ultimate bonus, not the purpose of the campaign, I would add that it was very difficult to reach (75K€!) |
KDE Developer
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Actually, the mayor problem is that news websites are uninterested in talking about kickstarter campaigns, OSX website included. So what we need first is getting people on OSX to understand there's a Krita first, before starting any kickstarters. (And why you'd use Krita) |
Registered Member
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I'm not sure about this. News website don't want to talk about ALL the kickstarter campaigns because there are kickstarter campaigns everyday. But myself for example I've heard about Krita because of a news on an animation website during the last kickstarter campaign, and I'm sure I'm not the only one. It's cristal clear that, from the point of view of an OSX news website, a kickstarter campaign "to fund a digital painter software", like we had, is totally different to a kickstarter campaign "to make a digital painter software available to OSX". The first is digital illustration related, while the second is OSX related. |
Registered Member
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If funding is very hard, why don't you sell krita to windows users?
Just 10$ per .0~.9 version is not bad considering painter(430$), Illustrator(subscription), artrage(30$), sketchbook(subscription). I dare to say that real lovers will buy krita to support it. If they want free version, you can recommend to install linux. Linux version - free WIndows version - 10$(US) Steam version -40$? Mac version -50$ I just started to use Krita. I don't want to see Krita die like gimp. |
Registered Member
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Curious to what you mean? I haven't used Gimp in a long time, is the development slow or buggy? Keep in mind it's more of an image-manipulation program than painting, It will likely stay that way, assuming that's what you mean. |
Registered Member
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I like this idea. Krita has become valuable to me. I'd pay a small price for a stable, working, and feature developed windows version of Krita. I'm sure others feel the same. For a free version just install Linux. |
Registered Member
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Com'on, almost nobody knows Krita outside the opensource area, how do you want to make Krita known if students, etc. have to pay for DISCOVER it ? We all value Krita here and are willing to pay for the developpement, 10€ is cheap, but even 40€ is cheap, that's not the point. If Firefox few years ago had been sold, even only 1$, it would not be now one of the main browsers on the planet.
Krita has much more potential than becoming a second Artrage. Selling Krita for OSX can be a good idea because you have to pay the specific developpement AND anyway Krita will be known with the Windows version... and OSX users have often more money to spend. Eventually, the OSX version could even contribute to the whole developpment of Krita on all platforms if it's a success. But selling Krita on Windows now... bad idea... |
KDE Developer
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I think a developer centric funding is much better than selling it per version or download. It's a much more personal connection between users and developers even if it's harder to keep that up. Of course you could slap a high price on it, but that would lead to people ignoring or pirating it. How would Krita be different than any of the other products?
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