KDE Developer
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We know about vpaint, of course. It's an interesting application, sure. But its technology is only tangentially related to what we need to do first: read, write, display and manipulate SVG in Krita and make sure our tools are user-friendly.
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Registered Member
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For vector objects (layers as well), there should be a rotate by precise amount input and scale by precise amount input.
These should be added under "Geometry" under the "Tool Options". Below the X, Y and Width and Height inputs. The input labels for these should be: X, Y, W, H, R and S. Edit: there should also be a skew input field. Labelled: Sk. |
Registered Member
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Some vector apps let you modify nodes as you create a new path with the bezier tool.
So as you create a path, if you press some modifier key (usually command on Mac) you can go into a modify path edit mode and you can modify any node, node handle you want. When you release the modifier key, you can go back to adding more new nodes. This is a modern way of creating vector shapes from scratch. It would be great if Krita had it. |
Registered Member
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I guess more vector align tools would also be a nice addition.
Last edited by sinanh on Sat May 28, 2016 6:05 pm, edited 4 times in total.
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Registered Member
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You just mentioned about already-made feature named "vector inking tool" that is available in MyPaint over one year ago. When I wrote about this cool function to Boud on this forum (just to add similar thing in KRITA), what I remember is, he answered something like he is not so interested in it as he has a lot of other work to do. It is really pity. But, in the meantime, did he change his mind about it??? |
KDE Developer
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Well, the fact that another application has a feature is never enough reason for us to also implement it, otherwise we'd never do anything but copying MyPaint, SAI, Photoshop, Gimp, OpenCanvas, Medibang, vPaint and others. And that a certain feature is implemented in another open source application doesn't even make it much easier to implement in Krita, applications are too different for that.
And I think that its weirder that people expect that we will clone those features with some sort of a deadline, like within a year. Mypaint has always captured strokes as strokes, that's why it can save a strokemap in the OpenRaster files it generates. That's not how Krita has ever worked, so cloning MyPaint's stroke features means a really big rewrite. Apps are different, so they will have different features -- deal with it. And different priorities, too: as a team, we listen to users, we work with users but we decide what has a priority for Krita. When it comes to our vector tools, it's clear what the first priorities should be: * Start using SVG instead of ODG as the native vector graphics format. That's the most important thing, even if it doesn't sound as sexy as "clone vpaint" or "clone mypaint". It's important because it improves interoperability and that makes workflows possible that aren't possible at the moment. * The current vector tools allow you to create almost all kinds of vector graphics, but not easily. So we want to improve those: improve the interaction design of the properties docker, fix issues with the on-canvas manipulation of the vector objects, fix usability issues with the existing tools (including the calligraphy tool, depending on time and funding), maybe add missing features to those tools and, also, maybe even more. * And things like import, export, copy, paste, the vector shape collection docker -- all that should be investigated as well. How we'll implement those features -- whether we'll add a vector eraser tool, or new ways of modifying shapes using new algorithms, that's what gets decided during the design phase of a feature. |
Registered Member
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What about the "perspective brush"? is that worthy of stretchgoalness? I'm thinking it could be used with all the assistants.
see 0:49 https://www.youtube.com/watch?v=oXUReniLyqw It has been requested on this forum before, by someone else. I think its worthy, for both animation/comic background art, and also matte painting. I think its one of those fun things that everyone can use. |
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Hi nharmony
A while ago I replied to a forum post here -> viewtopic.php?f=137&t=125681&p=332166&hilit=perspective+krita+brush#p332166 This feature already exist, you have to create a perspective grid , then enable the perspective parameter in brush settings and it works. |
Registered Member
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I guess that krita already has this feature as a perspective parameter in brush setting.
Krita日本語プロジェクト(Krita Japanization project):https://goo.gl/H07AVD
Krita本体日本語化セクション(Krita: Japanization section):https://goo.gl/hFW6Vm |
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Whaaaaaaaaaa?
how the hell did I miss that . Thanks guys. |
Registered Member
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Hi, first of all, thank you so much for this wonderful tool! I'm relatively new to drawing / art tools in general but I have some photoshop background and was looking for a replacement that would also do animation. Krita is that tool!
I'm mostly interested in a working version of the lazy fill tool. I do a lot of sketches and then want to fill it with color so that's pretty important. With the gmic filter being broken on windows, that feature becomes even more attractive. I'm also dabbling in traditional animation and so any improvements to workflow there would be wonderful. I know that's not much of a suggestion, I'll brainstorm some concrete ideas and get back to you all |
Registered Member
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Hey all, im loving Krita and would like to ask the dev team to consider implementing something like the custom shapes in PS.(not because it's in PS, but because it is a really nice tool to have)
it gives a very fast way to make thumbnails or even full compositions with nothing to compare it to. the workflow goes like this: (excuse the sloppy examples i made in PS, but i think they serve the purpose) this gives a result in minutes that would take a lot more time, (and lose the free sketchy feel to it), if done in another way. as a base to start a painting is a very powerful tool! some masters doing this technique: Sparth: http://41.media.tumblr.com/d5f7fb6a1e87979c8a356698469be862/tumblr_mg3ye5Yf1w1r5ajivo1_1280.jpg http://conceptartworld.com/wp-content/uploads/2015/03/Structura_3_Sparth_Concept_Art_Book_sphere-monde.jpg nice workflow video in PS: https://www.youtube.com/watch?v=zRL4lzgHGzc if you guys need some more examples/feedback give e a shout...i would love to see this in Krita! |
Registered Member
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Well i don't need much
A simple way to create lines, curves, rectangles, rounded rectangles, eclipses and a way to combine, subtract, intersect, exclude them. The ability to save custom shapes as presets. The ability to convert text to shapes. And of course vector layer masks. And some performance work for the filter masks and layer styles. //edit Context menus... |
Registered Member
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Scripting (preferably with Python). If scripting is up and running, then ppl can do their own proof of concept add ons.
More vector related stuff (draw ellipse by major/minor axes - this will permit creating rotated ellipses to fit into a perspective grid). Animation: not so much. I'm a little concerned that animation is different from drawing/painting and may distract from Krita's core work. PS: if you haven't seen it yet: Synfig. Thanks BBD |
KDE Developer
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We're thinking of making scripting a stretch goal, but we've learned one lesson and that's that making all stretch goals two weeks of work isn't working. For scripting we need 10.000 euros because it's a huge task. Really huge. The basic framework actually already exists, but opening up Krita in a Python api is months of work.
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