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So, is anyone working on a webcartoon using new animation?

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darkhog
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If so and there are some episodes put up, could you link it? Would love to see what have you done!
ArrowGriffon
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I am currently attempting a project of my own, however I do not have anything substantial made just yet.
That and I am using the series that I am making, as a means to learn animation so it might be kinda rough as well.
I do have a couple of teasers however on my Deviant Art account, and would be willing to share them with you!

http://arrowgriffon.deviantart.com/art/ ... -575452394
http://arrowgriffon.deviantart.com/art/ ... -577908845

The first was a test for a possible intro scene, and the second is a simple glow test/possible character reveal.
I do have another test/teaser that I am working on, but I've been rather busy with school and have been able to get much done. :-\
All that being said any criticism on what I have got so far is welcome!
darkhog
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Really nice. Though adding shading to things would help as these animations looks, how would I say that, paint-like, especially intro one. I realize it would take longer time to draw each frame, etc. but since you're doing this for fun and not for money, it's worth considering as this would increase quality of your end product.

What I'm doing for shading is to lock alpha channel on color layer (I hope you have outline and color work on separate layers?) then using airbrush linear brush with black color I'm doing shading. This gives nice smooth shadows to the image. Example would be my Twitter avatar. I've used SAI there, but the principle is the same. Could've done shading better, but this should show you.

One of the best thing about Krita and classic animation in general, is that, unlike tools like Flash or Synfig, you have control over every pixel on the screen and not only general shape of objects which makes it easier to do things that are either hard or insanely hard to do in flash such as patterns that flows naturally on an object or crazy tweening effects (think Ren&Stimpy or Courage the cowardly dog). Plus, you can make the animation looks warm easily, just by using different brushes, unlike with flash animation where no matter how much will you try, the end result will look sterile (examples of that are for example Danny Phantom and any modern nicktoon that isn't cgi).
ArrowGriffon
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First off, thanks for the feedback!
Shading is actually something that I have been testing out a bit, and I have been trying to figure out a specific way to do it. And yes lines and colour are on separate layers. I was originally going to use simple cel shading techniques, but now that you mentioned it, with Krita's functionality, smooth shading would actually be a really cool thing to add to my animations!
My current workflow for animations is as such (each part is their own layer):
storyboard -> rough copy -> lines -> colour -> shading -> FX(if any) -> extra
Thank you once again!
darkhog
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You're welcome!
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beelzy
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I'm not using it for a webcartoon, but I am using it for game sprites since they animate in 2D.

I did make this test animation though.
https://vt.tumblr.com/tumblr_nzujawm4CC1ri342u.mp4#_=_
darkhog
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