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Krita 3 - Where is the Fullscreen Mode?

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castor
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Been using v3 for a couple days now and cannot find the View >Fullscreen mode. Was it removed? I work on a Cintiq Companion and screen space is very scarce and I can't figure out how to get rid of the taskbar, Top krita bar or document tab, even in Canvas mode.
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Artmessiah
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TheraHedwig
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It had to be removed from windows because it is bugged in qt5. The best alternative is to configure canvas-only mode in the settings.
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chronodekar
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I'm running Krita on Ubuntu 14.04 LTS. The fullscreen mode is still there. Have you tried the keyboard shortcut ?

Fullscreen = Ctrl + Shift + F

Canvas mode, too, looks fine to me.

-chronodekar
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halla
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I only disabled fullscreen on Windows, because that's where the Qt bug starts acting up: in full-screen mode, the menus are drawn behind the canvas if opengl is enabled. Not a bug in Krita, but in the underlying platform software.
Chris Jones
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Any chance of re-enabling it in future unofficial builds Boud? It's still usable with OpenGL off, which is how I have to use Krita on the SP4 anyway.

(c:


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halla
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Making it conditional on whether opengl is on or not would complicate things a lot -- I don't think I want to do that. So it's contingent on the Qt people fixing their bugs... This is the bug: https://bugreports.qt.io/browse/QTBUG-41309
Chris Jones
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Fair enough, hopefully someone there gets on top of it. In the mean time I'll continue to hide the taskbar (which sometimes gets triggered by palm-touches) as a partial substitute.


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halla
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On my sp3 (where weirdly enough I simply don't have trouble with the opengl canvas...) I actually place use krita with Windows 10 in tablet mode, which also removes the taskbar and things.
Chris Jones
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Hmm... how are you doing that? I still get a taskbar in tablet mode in Win 10.


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halla
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weird, maybe that's a windows config option?
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odysseus-art
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I 've found a workaround that solves half the problem: It is called borderless gaming, and it basically is a little program that can switch games and other applications to full screen mode. In other words, remove the titlebar and borders of the application window.
http://westechsolutions.net/sites/WindowedBorderlessGaming/

I am on Windows 10 and use a cintiq, so I put the taskbar to my main monitor, and with this I can use Krita as before :)
I just installed it and didn't notice any issues yet.

(Edit)
Well, there is a problem. Krita works great, but if borderless gaming is running when opening or closing the application, you get a freeze and sometimes a crash. I haven't lost anything as it seems that the crash happens after the application closes, but there you have it..


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kasperhviid
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As I understand it, the original problem was that if I'm using OpenGl and in fullscreen, then I can't use popup-GUI or alt-tab.

To fix this, the fullscreen mode has been disabled.

I was wondering if this brute-force solution isn't worse than the problem it fixes? The lack of fullscreen eats up 10 % of my screen estate. And it's the vertical space too, which is sparse already.

It looks like "Canvas-Only Settings" has a Titlebar checkmark which also toggles fullscreen. Why not just let that be unchecked by default, and if I want to have fullscreen enabled, errors included, I can just add that checkmark.
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halla
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You wouldn't have to cope with the user support requests -- and we get a lot of those these days. In any case, Michael Abrahams fixed this for 3.0.1, where we patch Qt to fix the issue.
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kasperhviid
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Looking forward to that - thanks for the update! :)


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