Registered Member
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Hi there,
I miss a feature, witch is essential for my game-development workflow. It would be great if you would have the option to export the contents of a selection... say as png for example. Why? Because I like to set up menus and UI in a single file to see all the things fitting together and to be able to tweak some things right away. But after it is finished I have to save all the elements as single picture files. I know, this can be done with crop -> export -> undo but with the number of elements the amount of annoyance rises exponentially . Please think about it. It would at least make me quite happy and maybe some of the other users too. |
KDE Developer
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Well, I get why it could be useful -- and not too hard to code -- but what I am not sure about is why those components aren't on separate layers so export layer can do the work?
My main reservation is that we've already got a bunch of export/save/save as thingies all over the place, and it's getting confusing. |
Registered Member
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+1
I would add an extra option to export only "pixel bounds" within the selection, so, for instance: In this context we could be "imprecise" with the selection, yet all button variations would be exported with the same size. Of course, seems like a superfluous option for a few buttons, but imagine having 100 buttons, and having to perfectly select each one before exporting...
I think working with separate layers and using the layer selection tool (R) would be the ideal way to go for this kind of work indeed, yet "export layer" needs a couple more options to make a useful and fast workflow (again, thinking in a large quantity of layers here): - Export all selected layers - Only layer/pixel bounds |
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