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I'm a new Krita user. I'm currently on 3.1.1. I'll start separate threads for the questions I have, hope that's OK.
It seems that the only way to have sensors affect the angle of the crosshatching was with the moiré effect turned on, and then use the "crosshatching" parameter. That's what I did use, for now — I set it to pen tilt (I found that worked better for me than drawing direction). But I'd rather just have one set of lines and then go over it twice with different tilt to have more control, making my own moiré. In other words, I'd like to have the "no crosshatching" option turned on, and then connect the "angle" setting to a sensor (tilt in my case) and then crosshatch myself by varying the angles. Not sure how to express this. Generally I'd like more parameters for many of the brush engines — there are so many great sensors, I get so many ideas of how to hook them up! — but especially this one. |
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I get what you mean... Silly idea, maybe instead of using tilt-direction, use drawing angle and toggle 'lock'? This locks the angle into the initial angle that the stroke started with, making it less noisy.
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Oh, I apologize for being unclear, that wasn't the question. (But that's good advice; I started with that but then I switched to the tilt because I found that I liked that better, looked more human to me.)
The issue is that I want an angle parameter for the crosshatching brush. There is one but it relies on the moiré mode i.e. it puts down two angles at down, even with lock. I.e. there are five modes:
The only one that allows you to hook up an angle to a sensor is the moiré mode. But I thought it would be awesome if you could have an angle parameter for any of the five modes, especially single-line-mode, then use the sensor to cross it yourself. I.e. draw one layer of single lines first (using tilt, or direction with lock, or what have you) and then the other, at an offset you want, and then a third if you wanted really dark. |
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I've tried the version 4 beta just to make sure I wasn't embarrassing myself by asking about something that had already been addressed in later versions.
It's the same thing there, though. I'll try to rephrase this: The hatching engine under "separation" has five sliders: Angle, Separation, Thickness, Origin X and Origin Y. The Separation and Thickness can be affected by sensors, but the other three can't, and that's a feature I really miss, which could make the hatching look more natural. |
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