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is the max frame limit cap 10,000?

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aegis
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is the max frame limit cap 10,000?

Wed Dec 26, 2018 7:31 am
i'm considering using krita for an animation short, but it is 12 min. long. i have tried to check the cap for the timeline frames, it tops on 10000.
i'm guessing i'll be using around 14000-18000.not sure yet.

tried to fiddle with the setting to increase the size of cache etc, on different sliders. still stuck on 10000.

does anyone know if that is the real cap?

or my system..
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rbreu
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I don't know about the frame limit, but my thought was that such a long animation is most likely going to consist of different scenes/cuts (whatever the English term is), and wouldn't it be better anyway to do those in different Krita documents and put them together in a Video Editor?
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halla
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Don't even think of making an animation with that many frames. Even on the beefiest machine you will run into trouble, and even if you could create a image with that many frames, you might not be able to save it, and if you could save it, you might not be able to load it. Keep your snippets shortish and glue them together with a video editor afterwards. Export them to images, not video, and import those image sequences into an application like kdeinlive for the final montage.
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aegis
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I see your point, especially since krita has such wonderful but heavy resources.

my problem is that the film is 1 chunk of music already composed.
it is almost without pauses.
I will have probably trouble stitching all the parts, since it is a morph film...well at least that's my goal.

I wouldn't mind you guys throwing me any advice you have on how would you tackle this.

I would split scenes(which i already wrote them down).
so that eliminates the cap problem. but if there are fluid animations throughout, then i should take back a few frames to add to the new cut/scene which is empty, to make the transition as smooth as possible. and also i would have to time the music. which krita does not have? or does it? any viewing on timeline milliseconds for the audio ?
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halla
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No... Showing the audio on the timeline hasn't been implemented either, I'm afraid.
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rbreu
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OK, it being a morphing video might make it a bit more unintuitive since there's no obvious way to cut, but for longer animations, I'd generally suggest to start the planning in the Video Editor. Pull your whole audio in and decide at the beginning what frame rate you are aiming for. That way, you can easily see on what frame numbers your music beats fall (video editors have the visual representation of the audio you are looking for), and also how much frames you need in between, and then split up the animations accordingly. You can put in place holder images for the individual bits and pull in the actual animations one by one as you finish them to watch the whole video come together as you go. And for a morphing vid, you can make the individual animation pieces even overlap by a few frames, i.e. pull in the last few frames of the animation that comes before when you start the next to make sure they stay coherent, and then get rid of the overlap in the Video Editor.

Look up animatics/storyboarding–that's the process I'm talking about.

Also, depending on what drawing techniques you need, you could look into Blender's grease pencil options? I think the upcoming 2.8. version has a lot of improvements in that direction, and Blender has a built-in video editor, too. Since Blender handles its data differently from Krita, it might be more feasible to do a long, single-shot animation there.
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aegis
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rbreu wrote: Video Editor. Pull your whole audio in and decide at the beginning what frame rate you are aiming for. That way, you can easily see on what frame numbers your music beats fall (video editors have the visual representation of the audio you are looking for), and also how much frames you need in between, and then split up the animations accordingly.
Look up animatics/storyboarding–that's the process I'm talking about.

Good Idea.
so i will need to put a story board picture on each instance of music/change of scene. and perhaps more for keys, or extremes..and take note at which frame the music is accordingly.
probably need to cut the music before doing that so I can draw it on Krita.
this needs experimenting before i can know it really handles it...

rbreu wrote:Also, depending on what drawing techniques you need, you could look into Blender's grease pencil options? I think the upcoming 2.8. version has a lot of improvements in that direction, and Blender has a built-in video editor, too. Since Blender handles its data differently from Krita, it might be more feasible to do a long, single-shot animation there.


I will look into that too. perhaps it will have a scrub option with audio track display per frame.

I was considering toon boon harmony, or TV paint, adobe animate CC is out because of those terrible brushes. but its very pricey and i already intend to spend on a decent graphic tablet. I will try my luck here for a while at the very least. it is a wonderful program(Krita)


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