Registered Member
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Is it possible to load a texture, like a tree bark for example, and use that a Global Texture Mask?
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Registered Member
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You can paint and fill (with a texture) on the GSM but you can't paste images onto it or merge images down onto it.
You can convert a paint layer to a LSM (Local Selection Mask) and you can have many LSMs which can be separately activated/deactivated. Depending on what you're trying to do, it may be easier and less confusing to use transparency masks by converting paint layers to tranparency masks. |
Registered Member
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Thanks for the reply.
Will play around with things and see what I can come up with. |
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