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KDE needs to put more of a focus on the mobile environment. Many people are moving away from desktops to laptops and a few (incompetent) computer users are beginning to use phones. To me this means stagnation, UNLESS we start making Android really good and Plasma Mobile better. It's time to shift libre software development's focus to mobile. The current message is "just don't use a phone," but it's just not working. Instead of just not using a phone, we need to make phones better, like GNU did with computers.
There is a worse problem though, which is that "dumbed down with less overwhelming sets of options" seems to sell better than "just as easy for dumb people as before but with more options" and that is just wrong. No idea how to fix that. Do you agree that more mobile development should take place? Or do you still want to market the "just don't use a phone?"
Hi, I'm Ivan, a competent computer user (which means geek to most). I run KDE neon Developer when it works and KDE neon User when Developer doesn't work.
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mainly just because ubuntu discontinues development of unity, it is getting more important!
Are there any News about Sebastian Klüglers visit at the fairphone office?? cheers dom
Last edited by domson on Mon Apr 10, 2017 3:54 pm, edited 1 time in total.
The ships hung in the sky in much the same way that bricks don't. — Douglas Adams
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As a desktop computer user myself, I gotta say that it's seem inconvenient to carry a laptop just as powerful as my desktop computer as the weight is not reasonable to carry from time to time. Plus, I have to use my desktop computer to work with rendering as it is like 4x far faster than 1000 dollar laptop (which weigh a little less than my former desktop pc) to do that, and the amount of time I save using a desktop can't be described. Mobile art apps is a nice idea, but there are already apps for mobile platform, and it's better for a open-source program to focus on one form of an app as it makes things quicker as you don't have to test as much. So, I'm voting no.
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@Reptorian
you are right, every piece of software should do its work, and finally the device performance depends on your needs. But actually it has nothing to do with your graphical user interface. The interface should always be as thin and lightweight and flexible as possible to access your background workers (in your private cloud for example) from your desktop, netbook, or mobilephone. Who wants to render cgi on a mobile phone? It is about watching the progress of your rendering-workers on the remote render-farm via your mobile phone through leightweight qml apps, maybe via something like dbus over networks. Or did I get the architectural concepts wrong? cheers dom
The ships hung in the sky in much the same way that bricks don't. — Douglas Adams
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The Halium project https://halium.org/ is an attempt to make the development of FOSS software on Android devices easier. If you have an interest in helping out, please help out!
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