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I been told that this is something that would be better discussed here before in the tracker - https://bugs.kde.org/show_bug.cgi?id=392546 and to quote that -
In order to expand on this, as I am a product designer and I intend to use Krita for product design concept art when appropriate, I'll explain how this would be useful for several different types of artists. For Product Design Concept Art/Game Design Concept Art: Assuming Krita Artboards is a thing and it is treated as a master group layer and you can clone it, you can get started and place several different hand-drawn concepts around the concept you picked to expand on. In the case of product design, you might place master artboards to place 2D textures so that you can clone each 2D textures artboards where your expanded concept art would be on as a clone layer with a transform mask, so all you need is to focus on shadows and lighting while you can paint on the 2D projection. Basically, the end results can be a highly realistic 2D rendering of an object while you can show your clients ideations, textures, renders all at once. The two areas are somewhat intertwined here at times. To expand on this, artboards organization can be something like this. - 50 artboards might be ideations, and they're placed on the top. And then, multiple 2D textures for projections might be placed on the bottom or on the right, and then there could be 5 artboards that are significantly largers than ideations which are perspective, top, right, left, bottom, and top. For each changes you do on the 2D textures, it'll affect all the 5 artboards. For GUI creations (particularly games): You can make several artboards with different images on them to show different elements and different variations of ending images. I'm not sure how to clarify on this, so I'll attach 2 .KRA image I have made for Krita for Ultimate Ride modding. - https://www.dropbox.com/s/ymv4innvedrem ... 2.kra?dl=0 - https://www.dropbox.com/s/qyrb4if4viiwv ... 4.kra?dl=0 (This is going to take a long while to load) If you were to look at these documents, you'd note that game textures are overlaid on top on each others. If you had artboards, you can separate these elements and export them, and be able to view them without them being overlaid on top on each others. These features could also help in other areas of art, and planning. Like say, you can make several artboards of references pictures, and then make sketches. Or in the case of multipage documents, you could possibly use Krita as a comic art document with references all over. There's also some other benefits that aren't art-related, but these are the main benefits. So in conclusion, I believe these should be on Krita - Artboards where you can move concepts within artboards. - Ability to clone artboards within one artboard to another artboard. - Import Images as artboards with different images - (For far future) Scribus to import different artboards with different images as different pages to convert to .pdf documents for image documentations purposes, reference imports and/or comic art purposes which would be the main usages of this features. - Artboard tool where you can automatically clone images without changing their position on the viewport, and clip them. This is useful for exporting different elements of scanned image. What are artists' thoughts on this?
Last edited by Reptorian on Sat Mar 31, 2018 3:07 pm, edited 2 times in total.
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We have tried similar stretch goals for this the past couple kickstarters, but it didn't seem to make it with votes. It got pretty close though for the last kickstarter.
https://krita.org/en/item/post-kickstarter-news/ 4.x is probably not going to be seeing this added as there is more focus on polishing and rounding out all the features that have been added. Things like the text tool still need a fair amount of work. Krita did just add Python so it is possible that someone out there creates something similar with a plugin. There is a Comics plugin that comes with Krita 4.0 that has a mechanism for paging if you want to check that out. There is no one actively working on anything like an artboard feature, but all it takes is one person that has the time and energy to submit a patch. |
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When is the next voting section and where can I vote? If I can't access it, how can I vote there?
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The voting was a reward for kickstarter backers. We did that three times up til now, but haven't had the energy or time to do a kickstarter in 2017.
2016: https://www.kickstarter.com/projects/kr ... rt-awesome 2015: https://www.kickstarter.com/projects/kr ... -than-phot 2014: https://www.kickstarter.com/projects/kr ... erate-deve We determine the stretchgoals beforehand by looking at what is feasible, and we need to have a detailed idea of what we want to do. The stacked brushes/masked brush was an example of something that we should've planned out in more detail beforehand, because it led to a failed implementation, which in turn meant it took up more time than we had planned for it. |
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