Registered Member
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Hi
There is only a 64bit AppImage to download for KDevelop 5.2.3. No 32-bit image anywhere. Can you make one? Is it possible to compile a 32bit image? (before I take all the time to try) Thanks Boaz |
Global Moderator
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Hi,
sorry, we decided against making 32-bit AppImages. 64-bit capable CPUs have been around for over fifteen years, and there is no real reason to use a 32-bit Linux system for software development these days. For us, it just creates one more build configuration to set up, test, and maintain. Why do you use a 32-bit operating system? Best, Sven
I'm working on the KDevelop IDE.
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Registered Member
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Thank you Sven
Appreciate your response. Two things: 1) Can the source be used to compile a 32bit executable for linux? 2) At work we develop embedded applications for 32bit cpu's. Some glib libraries (and one other) caused huge problems when trying to compile 32bit on 64bit OS. (I have Googled this extensively and in my case it is not straightforward just to load 32bit libs, it does not cut it), e.g. when it compiles, the unit tests and simulators on the OSx6 cannot use it (cause it is 32bit), and other issues not in scope of this post. I have read that I would need to create some separate 32bit environment (cannot remember the buzz word or it now, something like a devroot or the like) on the 64bit OS in which I run the compile.....but then then I would be out of step with the rest of the team running on 32bit OS'es. Thank You Boaz |
Global Moderator
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Eventually you need to compile your cross-compiler with sysroot configured properly? But yeah, fixing that is out of the scope of this post.
Yes, you can relatively easily build 32-bit KDevelop from sources, if you have the dependencies available. Just clone the repo and run cmake, then make.
I'm working on the KDevelop IDE.
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