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As I posted previously: this is more than an idea, we started a project wich will involve blender users to create templates, ans a script which can make blender replace video-texturemaps on 3D objects, from an external file, any video app can write that file and have our package as a growing feature. This is our blog: this is a transition created with blender 3D: http://youtube.com/watch?v=ewrbU-_Y9go |
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our transitions banck is growing, here is a new release: Screenshot: VIDEO EXPLAINING, WHAT IS GVFX? Marquitux |
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Hi. Had a look at your blog, but I couldn't find a description of the text file the video editor is supposed to create. Do you have specs for that ? I also downloaded the latest GVFX zip file, but didn't find any instructions on how to call blender to create the transition, so a simple howto would be welcome. regards |
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everything depends in the ALEX´S SCRIPT, which wasn´t released oficially yet, because still need some work, but soon we will release it. --------------------------- ALEX.py ----------------------------- class GLOBALES: glob=GLOBALES() glob.VIDEO='video_path' def textura(tex_name): try: glob.tex.setType('Image') # make text be an image texture #----- try: mtl.setTexture(0,glob.tex) #place texture in clipB def proceso(file_p): glob.VIDEO=file_p def readfile( file_name ): ### matrix 0:path_video 1:Frame_init 2:Frame_end def material_set(): matriz = readfile('datos.txt') print matriz context.fps = int(matriz[2][0]) if matriz[2][3] == 'AVIRAW': elif matriz[2][3] == 'AVIJPEG': elif matriz[2][3] == 'AVICODEC': #------ #context.sizePreset(Render.PAL) #elif matriz[2][3] == 'AVIJPEG': #elif matriz[2][3] == 'AVICODEC': #for renglon in matriz: glob.VIDEO=matriz[0][0] textura('TexturaV1') glob.VIDEO=matriz[1][0] textura('TexturaV2') def main(): # Window.FileSelector (proceso, "Open Video File") ## textura('TexturaV') material_set() main() # written by: # TexturaV2 > clip A //////////////////// EOF /////////////////// here is the BRIDGE TEXTFILE: datos.txt just has 3 lines (this may be a xml file in the future) -----------------------datos.txt----------------------- we are talking about make the datos.txt file a XML kind, because the TXT structure was simple and good (to make a START) but if 5 transitions are used you´ll need 5 files, and so... that´s why we will change the stucture a litle bit, but thoose are the fields: CLIP-A with full path "/pepe/pedrito/video1.mov" Mar del Plata - Argentina |
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oh! and the blender call I guess should be: /usr/bin/blender -b gvfx.blend -P alex.py -a but if you include this internal command, give some kind of preferences, for the blender command because /usr/bin/blender is the default option, but mayube i want to download an optimized version or a different binary, and have the option to route the blender path to some other /blenderbuild/20070101/blender or even /tmp/blender/blender.
marquitux |
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he have the script so GVFX is on ITS way. cheers |
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Nice solution! The Debian user! |
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hi KDENLIVE people :) I´ve been toying with GVFX, and we will fix some stuff, and improve the script to make more things. some EXAMPLES: I hope KDENLIVE decides to embrace it. Marquitux |
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hi people, I am thinking about the project and make a proper website for it, will the kdenlive users like this kind of effects? I don´t see much interest on it rigth now, but i will create more effects. I would love to know your opinion. cheers
Marcos Caballero ( http://www.anubis4d.com.ar )
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Why don't you join Kdenlive developer team? Would you like to provide transition plug-ins for Kdenlive and/or MLT? If this is the case, please get in contact with Dan or J.B. |
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I can´t join the developer´s team because I´m just a video editor and 3d animator (just an user), that wants to see cool tools to work with in *nix, I don´t understand C or any other programming language (I quitted programing in the 90´s) I can simply say: YOU SEE THIS IDEA? well we pull this thing which is good fot the user to learn and use, just like hollywoodFX or SoftXplode, but in this case, our method will be more flecible because all the scenes are blender3D (blend) files, it´s simple to upgrade and add more transitions (don´t need me for that, the editor can do it), and by using a script we can accelerate the rendering, indicate a HD/SD render and many other things (if we find a way to dump blender gameengine result, we could have these transitions close to realtime, if not, the realtime itself, that´s simply options in a python script) that may be changed anytime by changing the blendfile or the script, but we need the editing tool that connects to the script, and how, or why (if developers decide not to support it) this can/chould be implemented in some library or certain editing tool, that´s far away from my knowledge, and that´s something the comunity must decide not me. that´s why I talk to USERs not to DEVELOPERS, if developers wants the best for the tool so the comunity may benefit from it, and the users WANTS THIS, well i will do my best to help, but these are political issues I guess :) developers will know what´s best for the tool and the users. but USERS must tell if this is useful for them, and if they want this. Marquitux http://gvfx.blogspot.com/ |
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