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Why link audio position to only the frame resolution??

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wolftune
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I don't get why the audio position is limited by frame resolution. It's perfectly reasonable for me to move audio over by less than a frame to get better tight sync. Is this just something we need a feature request for?
capslock
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This feature has been asked for more than a year ago. I don't know if it made the way to the roadmap, finally.


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