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Workshop adv.

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Cezzare
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Workshop adv.

Wed Feb 06, 2013 1:06 pm
Now, this is a picture I made for a drawing workshop me and some friends are offering in our town. I don't really like doing all the work on the computer, generally I sketch and sometimes event ink the lineart of my works in traditional media and then scan it to apply color and effects digitally; I'm posting also the original lineart for comparing purposes. In this case, after scanning and cleaing I proceeded to apply flat colors, shadows, lights, apply color hold in the lineart, and choosing a background color. Later the text was added with scribus, so this is a fully open-source powered picture.
As a side note, since some months ago me and the same group of friends been also working on comic book pages, and we follow the same workflow, but in photoshop: Traditional pencilling and inking, scanning, flat colors, shadows, lights, effects and finally text balloons. Up to this point I had to keep using PS for this task, as my fellows don't really like this whole open source stuff, and the biggest "but" was that GIMP had no CMYK support and Krita couldn't export on PSD, more than that, even on my old laptop PS5 had a significantly faster performance that both GIMP or Krita, now, perharps this new realease can help to change this situation a bit, or at least show my comrades that the open source world has a really powerful alternative with Krita.

Image

And the scanned lineart (note that I had to shorten the warrior's spear : P ) :

Image


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halla
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Re: Workshop adv.

Wed Feb 06, 2013 1:13 pm
I"m still not happy with the win version of Krita -- too much jumping, bugs with the widget styles, performance still not up to linux level and opengl is still broken -- but it _is_ better now. And there's ps export :-).

I love the drawing and I wish I could go to the workshop!
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Cezzare
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Re: Workshop adv.

Fri Feb 08, 2013 4:12 pm
Yes, I've been reading about those Windows problems lately here. Speaking of that, at least in my computer the Open GL canvas never was that cool, in linux, features as canvas panning, rotating and such were faster with the Open GL canvas enabled, but as a side effect brush strokes became very laggy, so in the end I always worked without checking the Open GL box and never bothered to try it in Windows; all this makes me wonder, if it's not vital for Krita to use that feature, and besides it doesn't work on Windows anyway, have the developers comtemplated the possibility of packaging versions of Krita without the Open GL canvas option for that platform? The example of the Scribus team comes to my mind, they leave the trunk (1.5.x) versions, more feature-rich available only in linux, while 1.4 has also builds for windows, as it is the most stable version to use in that system, of course, at the cost of having less functions.




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