KDE Developer
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Weirdly enough, Krita 1.6 did have a fairly accurate watercolor simulation, including wetness, dripping and drying. But it was slow, broke undo and needed a special layer type so we abandoned it for something less physics-based and more effect-based.
As far as I understood from Raph Levien's explanation, the effect you showed above can be achieved with a high-pass filter, whatever that is. |
Registered Member
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Augh! Sorry about that! I *did* actually put your name in, but I tried to link it to your home page, and there seems to be a bug where any HTML markup (such as your linked name) gets stripped. :/ I'd already fixed it a while back though, and your name is there. |
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