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An interesting point: if you use Color Smudge brush engine with Multihand tool, the sides of the picture are created not absolutely symmetrical.
And, as I think, it's good, more looks like real paint! ![]() (excuse my English)
Last edited by ALeXeY(akaNord3D) on Tue Sep 20, 2011 6:01 am, edited 1 time in total.
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Thanks! ![]() Announce: another one is coming... But it's going to be... scary ...again. ![]() ![]() |
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Awesome painting! I'm glad to see multihand tool in use!
Why don't you paint something cute? With your style of painting, that I admire, it might be very interesting! Give us something cuuute! ![]()
Daylight is coming...
Krita developer | http://lukast.mediablog.sk/log |
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Thank you, Lukas, for the rave reviews about my humble work, your opinion is important to me.
![]() Ok... I will... try. But... isn't this dragon cute? ![]() Update: ![]() |
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errr, Senron From Dragon Ball? nice Dragon btw.
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i am more intrigued by this eye, good shading. |
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This time I trying to remember how I wrote (or, rather, constructed) a iridescent shader in Houdini3d. It was physically incorrect anyway...
But now, after further research, I understand that the spectral effect must be localized only in specular* highlights. So, I changed the colorization mode: ![]() * mirror-like |
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