Registered Member
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Hi folks,
just want to get in touch if there is some need in helping with the development of kdenlive? Want to have some features I need to be included and if I start diving into the code maybe we can revive the project a little bit? As far as I saw the build process from source is quite easy using the bash script. Is there some more documentation to setup a development environment to get things done fast? Up to now I don't found a good screencast editing workflow with all the editting tools, what I plan to do is add a kind of screencast mode to make it more easy to manipulate audio tracks while editing the video. Thats why I want to review if there is the possiblity to add this functionality to kdenlive. Regards, Dominik |
Moderator
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Best place to ask about this would probably be Kdenlive developer mailing list http://sourceforge.net/mailarchive/foru ... live-devel
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Registered Member
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You can build up a development environment by using this script: http://www.mltframework.org/bin/view/MLT/BuildScripts This will create an isolated copy of KdenLive and all of its direct requirements (i.e. MLT, LibVPX, FFMpeg etc) Once you have a compiled and built a copy of KdenLive that you can run import it into an IDE. I've been using KDevelop as an IDE. It's OK...not great but suitable nonetheless. To create the KDevelop project, choose open/import on the project menu and then select the CMakeLists.txt file in the root of the KdenLive source tree. |
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