Registered Member
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The default renderer setting for Krita 4.2.8 is "Auto (OpenGL)". It stutters while drawing with a brush, in a frame-skipping sense, whether by mouse or drawing tablet. Doesn't matter whether a big or small canvas. I have Aero turned off (W7 classic theme), have not tested with it turned on.
Direct3D 11 ANGLE: Perfectly smooth drawing, presumably a constant 60 FPS Software Renderer: Delayed drawing, but still smooth, feels like a constant 25 FPS or something, and therefore still usable OpenGL: Average FPS is probably 50-59 FPS, but the microstuttering (frame-skipping) every half-second or so while drawing is so distracting I'd rather settle with the lower-FPS-but-consistent Software Renderer if D3D11-ANGLE didn't exist I wonder what's wrong with the OpenGL implementation to cause the microstuttering. Software: Krita 4.2.8 (64-bit); GPU: GTX 960 2GB; GPU driver version: 388.84; Tablet: Huion 580; OS: Win7 Pro SP1 |
KDE Developer
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Nothing; the problem is with the GPU driver. On Windows, the OpenGL drivers for a given GPU are often much worse than the direct3d drivers. Krita uses OpenGL, and on Windows that can be translated through Angle to d3d, or use the OpenGL driver directly.
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Registered Member
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Can you set it so the next version's Auto option is ANGLE D3D11 instead of OpenGL for Windows 7 and newer (iff the GPU is detected to support the required feature level)?
It is fixed by gpu driver update. |
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