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The Tools->Configure Toolbars dialog in many KDE apps looks like this when the Breeze icons and style is used:
![]() Note how the buttons marked with green are enabled and the red one is disabled. Depending on contrast settings the difference is invisible or almost invisible. A small challenge: any ideas how to improve that? |
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I suppose the question is whether we would need to show a disabled button at all? How useful is knowing that a button is disabled? Could it not be made invisible and then visible again when it is able to be used?
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Hm, that would interfere with predictability. Disabled buttons should be shown and offer a tooltip telling thwe user why they're disabled, so they always know what's going on. |
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Good catch jstaniek. We should probably just reduce the opacity a bit more than we currently do, unless someone has another idea.
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- Blurring icons
- Striking text A purely random ideas ![]() About hiding disabled elements: suppose an entire viewport was disabled and gets enabled... re-layouting the entire window =) I doubt that's a reasonable approach. |
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Perhaps. I was more thinking along the lines of which is more frustrating to a user; to be led into a room with only a locked door, or one with no door at all? ![]()
Certainly if it involved jumping UI elements then clearly it's not a good idea; however it does work very well for online forms (tick a 'yes' and other questions appear below etc.), so I am wondering if these elements could be better designed without resorting to having dead buttons littering the real estate. ![]() |
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It does make sense in forms, but usually a user sees a specific form very rarely (many of them only once), so expectancy isn't an issue there. However if a UI which you see regularly suddenly has a button missing, that's confusing. If it's greyed out and a tooltip tells you why, you know what's happening. |
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You do not see dead buttons in the mobile space (at least I haven't on the apps I use), and in many cases as the screen shrinks, the more like a webform the UI becomes. Looking at the initial screen shot, is that an optimal layout if we were looking at a convergent experience? FYI; I am playing devils advocate here, a role I very much like as it places me in an uncomfortable position mentally, and forces me to think. |
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On mobile, the situation is a bit different because 1) There is no mouseover so no easy way to show tooltips 2) You want to conserve as much space as possible 3) Re-layouting is more frequent due to space restrictions, so spacial orientation isn't such a big factor |
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