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a bit worried by the new vision statement

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radian
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So, you don't like that krita is no longer "inspired by real world materials"?

Not sure about the past but for now krita is far from proper traditional media simulation. Because 1) it's hard to do 2) it's very slow.
You can create brushes that feels like some real world mediums though but it's only shows how flexible tools in krita. Krita is about creating digital art (which is include painting) not about realistically simulate oils or so. Personally I think krita is one of the best tool for painting and I see only good in the plans for the future.

Other question is how much people really need real world materials? You right, windows have some good real world material painting programs but why they aren't popular? If you look at some statistics you'll most likely see photoshop\sai\clip studio\krita. None of them have proper traditional tools. But they have something close and looks like it's close enough for people to use them instead of artrage or corel painter.
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kitsune09
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kamathraghavendra wrote:Hi 01nanovolt

Gone is real-world materials as an inspiration, and in are our users as inspiration

4) Here we are not aiming for real world media simulations etc but make it easier for users to do stuff easily and get the desired look in best possible way. It will be painting centered, It will have brushes that will help you try to achieve a painterly look, but it won't have liquid simulation and stuff.

Lastly I want to say we have not changed from a painting software to something else neither are the users disregarded. It is just that we wanted the vision to reflect digital painting, ease of use and user involvement. Some people are even misguiding the community by telling that Krita can be used for image manipulation, so this statement clears some of that too.

you can read the whole thought process in this mailing list thread
https://mail.kde.org/pipermail/kimagesh ... 14943.html

(do read the thread in august too)

Don't be worried, Krita is still the same It won't be anything else, and users feedback won't be disregarded.


Thank you for your post. I may not agree with the direction, and have covered other aspects that concern me earlier in the thread, but appreciate your assurances, and will bookmark the links to read later.


Linux Mint Cinnamon 18.3
Radeon R9 255, Mesa 17.2.8, kernel 4.15.0-13
Lenovo erazer x310, intel quad i7-4790, 16 gig ram
Ugee 2150/Krita 4.1.0pre appimage
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kitsune09
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radian wrote:So, you don't like that krita is no longer "inspired by real world materials"?

Not sure about the past but for now krita is far from proper traditional media simulation. Because 1) it's hard to do 2) it's very slow.
You can create brushes that feels like some real world mediums though but it's only shows how flexible tools in krita. Krita is about creating digital art (which is include painting) not about realistically simulate oils or so. Personally I think krita is one of the best tool for painting and I see only good in the plans for the future.

Other question is how much people really need real world materials? You right, windows have some good real world material painting programs but why they aren't popular? If you look at some statistics you'll most likely see photoshop\sai\clip studio\krita. None of them have proper traditional tools. But they have something close and looks like it's close enough for people to use them instead of artrage or corel painter.


All the very popular painting programs emulate real world materials ... artrage, corel, even paintstorm and also verge I think it's called, and no doubt other windows programs being developed now ... people love that, if they're painters or enjoy drawing. I understood Krita had been called the Painter equivalent on Linux, and I am able to paint as a painter in it and be happy with blending/media emulation. I wouldn't be using it if I couldn't use it simply as a painter. But Krita is the only large painting program on Linux is my point, as well as other concerns brought up by the vision statement, as I've said, so, yes, Krita does the best it can with the engine it has, but I hope that remains and the painting features already there remain so.


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Radeon R9 255, Mesa 17.2.8, kernel 4.15.0-13
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Ugee 2150/Krita 4.1.0pre appimage
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kamathraghavendra
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01nanovolt wrote: I hope that remains and the painting features already there remain so.


Once again I assure you that Krita will remain for painting and painting oriented, forever.


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kitsune09
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kamathraghavendra wrote:
01nanovolt wrote: I hope that remains and the painting features already there remain so.


Once again I assure you that Krita will remain for painting and painting oriented, forever.


Thank you. I appreciate that reassurance. :-) I'm uncertain as some other responses aren't too understanding, but I'll see how things pan out.


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radian
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01nanovolt wrote:
All the very popular painting programs emulate real world materials ... artrage, corel, even paintstorm and also verge I think it's called, and no doubt other windows programs being developed now ... people love that, if they're painters or enjoy drawing. I understood Krita had been called the Painter equivalent on Linux, and I am able to paint as a painter in it and be happy with blending/media emulation. I wouldn't be using it if I couldn't use it simply as a painter. But Krita is the only large painting program on Linux is my point, as well as other concerns brought up by the vision statement, as I've said, so, yes, Krita does the best it can with the engine it has, but I hope that remains and the painting features already there remain so.


I rarely see artists who use corel painter or artrage (not even mention verve painter), usually it's these 4 in my previous comment. I'm don't saying it's bad or so but I (and many others) still prefer krita or photoshop to paint.
What I want to say is we probably don't need real simulation, we need good enough imitation. Paintstorm does that very good, krita does that quite good (and I have bunch of ideas how to improve it), photoshop does some neat things with mixer brush. People like this way, it's more flexible, it's usable for commercial work as well as for painting for fun.
The future plans is about bring some new features and performance\stability then next... who knows? But be sure I'm not gonna let painting potential go down :D (even if I'm not in dev team).
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kitsune09
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radian wrote:I rarely see artists who use corel painter or artrage (not even mention verve painter), usually it's these 4 in my previous comment. I'm don't saying it's bad or so but I (and many others) still prefer krita or photoshop to paint.
What I want to say is we probably don't need real simulation, we need good enough imitation. Paintstorm does that very good, krita does that quite good (and I have bunch of ideas how to improve it), photoshop does some neat things with mixer brush. People like this way, it's more flexible, it's usable for commercial work as well as for painting for fun.
The future plans is about bring some new features and performance\stability then next... who knows? But be sure I'm not gonna let painting potential go down :D (even if I'm not in dev team).


These various art programs you refer to are all very widely used across different platforms; I myself use Artrage on the ipad occasionally (unable to work long on the ipad though/go dizzy), and really enjoy the oils emulation, but, yes, more flexible flow of simulation in Krita is definitely good; great professionally and on all levels. Stability/performance are critical for productivity and enjoyment of the process, but I am very cheered to hear you say about your commitment to painting potential continuing in Krita. That's wonderful, and, if I may take this opportunity, thank you for the great brushes you've made for it. I look forward to seeing your new ideas! :-)


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radian
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01nanovolt wrote:These various art programs you refer to are all very widely used across different platforms; I myself use Artrage on the ipad occasionally (unable to work long on the ipad though/go dizzy), and really enjoy the oils emulation.


I'm just say what I see in some "what program you use" in art related forums or polls ¯\_(ツ)_/¯
I played with artrage on my phone and it's really neat but I use another app because it have much more functions I need.

01nanovolt wrote:I am very cheered to hear you say about your commitment to painting potential continuing in Krita. That's wonderful, and, if I may take this opportunity, thank you for the great brushes you've made for it. I look forward to seeing your new ideas! :-)


Thanks :) I contacting with devs via irc chat or phabricator. You may check phap with same account as here but it have very tricky navigation.
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MR4Y
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radian wrote:None of them have proper traditional tools.


One of the earlier versions of Photoshop CC had pencil brushes that would lose their tip sharpness over time and need to be resharpened, much like real ones. Not sure if that still is a feature.
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halla
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MR4Y wrote:
radian wrote:None of them have proper traditional tools.


One of the earlier versions of Photoshop CC had pencil brushes that would lose their tip sharpness over time and need to be resharpened, much like real ones. Not sure if that still is a feature.


I smell a business model... We could make people buy new virtual pencils once the old ones are used up!
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kitsune09
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radian wrote:I'm just say what I see in some "what program you use" in art related forums or polls ¯\_(ツ)_/¯
I played with artrage on my phone and it's really neat but I use another app because it have much more functions I need.

Thanks :) I contacting with devs via irc chat or phabricator. You may check phap with same account as here but it have very tricky navigation.


No problem, and I understand; some forums have their own application preferences. Yes, artrage is neat, and it's good you can use other apps too. Great that you're on the irc/phabricator channels. I'll take a look at phabricator, and thanks for the warning. :-)


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kitsune09
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boudewijn wrote:I smell a business model... We could make people buy new virtual pencils once the old ones are used up!


lol :-)


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kitsune09
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Not sure how to use the bug site, so If I can request here about closing the bug report. I'll take another look to see if I can close it myself.

Last edited by kitsune09 on Sat Aug 26, 2017 5:37 pm, edited 1 time in total.


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MR4Y
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01nanovolt wrote:Okay, just to wrap things up, among the concerns I had were stability/productivity, and the new direction possibly meaning other features/platforms may be focussed on more than the painting base/stability/Linux. I appreciated the reassurances that were given about the painting base continuing and also new ideas for that, but the 3.2.1 app image has done something I never thought could happen on Linux Mint, as the drivers have been indestructible/no problems with Ugee, which, ironically, I'd posted here about a few days ago ... the app image has broken graphics drivers entirely, meaning Ugee pen won't work in any painting app. Format/reinstall of system is necessary.

Not sure how to use the bug site, so If I can request here about closing the bug report. I'll take another look to see if I can close it myself, but the information already known may be enough answer? ... it's about whatever makes Krita run with LM's graphics drivers, which has worked previously with app images. With Mint being the top Linux distro, used increasingly by many, including non-Wacom users, I sincerely hope the issues can be fixed.

I just don't have the health to be dealing with all of this, and miss enjoying straightforward painting. I'd managed to find simple ways to paint, but was already weary of dealing with lag, complexities, and being unable to easily manage brushes, and now it's entirely broken. Mypaint is very straightforward to use for painting and familiar brushes. Gimp are improving blending + have g'mic, and David and Ramon's gimp-painter has installed well, so that is an option to look at too. I can't risk my system ruined and further reinstalls, so will use other software at this point, and know that the 3.2 app image is in the wings otherwise.


That is a bit strange. Appimages are their own contained packages with all the necessary libraries and such to make the program run. Before I switched to Manjaro (was using Mint 18.2 KDE), I tested opening the 4.0 appimage and it worked fine. Maybe that might be an issue with the UGEE drivers (I have a Wacom tablet) than the appimage itself.
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kitsune09
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MR4Y wrote:That is a bit strange. Appimages are their own contained packages with all the necessary libraries and such to make the program run. Before I switched to Manjaro (was using Mint 18.2 KDE), I tested opening the 4.0 appimage and it worked fine. Maybe that might be an issue with the UGEE drivers (I have a Wacom tablet) than the appimage itself.


Yes, it's odd. I don't know; if it's that the .config files were corrupted, that couldn't possibly affect other softwares. I'd cleaned out the .config files and .local folder, before doing anything further, and found 3.2 was now broken, and I couldn't use any art programs. There had been no system updates. Krita 3.2 had been working fine earlier in the day as I'd brought in some previous work and worked for nearly 2 hours on that. The problems came as soon as I used 3.2.1. I thought the freeze may have been triggered by autosave, but other softwares just seize up within a few minutes.

Thanks for suggesting ideas, but it's not an Ugee problem. That has always worked perfectly, right from when I first tried the live run of Mint. It was already plugged in and always works. Does the 3.2.1 app image run fine on your Linux system?


Linux Mint Cinnamon 18.3
Radeon R9 255, Mesa 17.2.8, kernel 4.15.0-13
Lenovo erazer x310, intel quad i7-4790, 16 gig ram
Ugee 2150/Krita 4.1.0pre appimage


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