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KDE is not setting frame buffer size to 0,0 when minimzed?

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sckzor
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Let me preface this by saying that I am new to this forum and I am sorry if this is the wrong place for this post. I was going to post it in the community area but I thought that it was pretty technical and I should probably post it here instead so it got more coverage.

I am currently working on a Vulkan based 3D rendering program using C++, the details of the project are unimportant but I came across something interesting as I was writing the app. When I went to handle window resizing on the application level I noticed that there was no window resizing callback being triggered when the window was minimized. I don't know if this is an error or not, all I know is that on windows the callback is triggered and on Ubuntu with KDE it is not (This is why I have narrowed down the causes of this issue to KDE not some bug in something else). I was wondering if there was an explanation for this or if maybe I found an error. Below is some code snippets from my program that are creating the behavior (I am using GLFW btw). Thanks for your time!

Code: Select all
window = glfwCreateWindow(width, height, name, nullptr, nullptr); // Create the GLFW window.
glfwSetWindowUserPointer(window, this);
glfwSetFramebufferSizeCallback(window, ResizeFrameBufferCallback);


Code: Select all
void Window::ResizeFrameBufferCallback(GLFWwindow* window, int width, int height) {
                std::cout << "SIZE: " << width << " " << height << std::endl;
                auto app = reinterpret_cast<Window*>(glfwGetWindowUserPointer(window));
                app->frameBufferResized = true;
}


When the window is resized the output is something like:
Code: Select all
SIZE: 600 1208


When the window is minimized I would expect something like:
Code: Select all
SIZE: 0 0

but I get nothing.

EDIT: Fixed some indentation


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