Registered Member
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Hello,
I am currently working to port a game over from DirectX to open source alternatives. I am currently working to implement equivalent methods via Eigen. (In this case XMVECTOR XMVector4Transform) Which is....
Would I want to use a Transform? As I imagine the more I have Eigen do, the more optimized it will be (via SSE). Thank You |
Moderator
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This is just a regular matrix-vector product, so you can either use a Matrix4f or Projection3f and return M * v.
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Registered Member
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I found this to work, I multiplied the Transpose of the matrix
Resulting in (X,Y,Z,W) [90, 100, 110, 120] matching XNAMath Thank You kind Sir |
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