|   Registered Member   
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							Hello, I am currently working to port a game over from DirectX to open source alternatives. I am currently working to implement equivalent methods via Eigen. (In this case XMVECTOR XMVector4Transform) Which is.... 
 Would I want to use a Transform? As I imagine the more I have Eigen do, the more optimized it will be (via SSE). Thank You | 
|   Moderator   
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							This is just a regular matrix-vector product, so you can either use a Matrix4f or Projection3f and return M * v.
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|   Registered Member   
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							I found this to work, I multiplied the Transpose of the matrix 
 Resulting in (X,Y,Z,W) [90, 100, 110, 120] matching XNAMath Thank You kind Sir   | 
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