Registered Member
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Hi all,
I was moving one of my projects using eigen v3.3.3 to VS 2017 and it seems that I run into an issue when compiling Release, in debug everything is fine. Note that if I enable /GL (whole program optimization) then the internal compiler error is gone. I only found that out when I was trying to create a small reproduction case and VS 2017 project had /GL enable by default so I was not getting the error. The code that causes the internal compiler error is
If I replace the Eigen::Vector3d with a Eigen::VectorXd I do not hit the compiler internal error. Not sure if I should report it as a bug to Microsoft or to Eigen. Everything was fine with VS 2015 Update 3 |
Moderator
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ICE must be reported to Microsoft.
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Registered Member
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I reported the issue and got a not so satisfying answer...
They say it has been fixed in RC4 when we now have the official release and it still cause an ICE.
Will report again. |
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