Registered Member
|
Hi, I'm asking why I can't compute a Hyperplane<double,3> intersection
in this case the intersection should be a Vector3d. This is possible only when the ambient dimension is 2, i.e. when the hyperplanes in ambient dimension 2 are actually lines. I think that something similar would suffice in this case:
obviously here I treat only the three-dimensional case, but this can be extended by "templatizing" the function. (I simply implemented this wikipedia page equation: http://en.wikipedia.org/wiki/Plane_(geometry)#Line_of_intersection_between_two_planes |
Registered users: Bing [Bot], Google [Bot], Yahoo [Bot]