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I recently pre-ordered the HTC Vive. I'm very excited for game development purposes, but in my day job I'm a web developer. I have 3 24" monitors at work, and I still run out of screen real-estate. It dawned on me, that VR could potentially provide a spherical monitor, where one could put long running terminal jobs above your head, or behind you for that matter. I'm sure my simple ideas of usage would be quickly surpassed, but my idea is to somehow retrofit KDE 5 with a plasma plugin to provide a spherical interface, and connect it to the OpenVR api that Valve is supplying. What I need is to hear of some of the challenges I might face when trying to re-form the actual screen geometry? I thought about just mapping a super big virtual monitor space as well, and just not rendering windows curved, just keeping them flat. There's a windows project with a similar idea (http://www.vrdesktop.net/) but they're apparently having trouble making it spherical because of windows. Plus, who wants to use windows for development, yuck!
Anyway, I just wanted to start a brainstorming topic to get some of the initial challenges out in the open before I begin development in April when my unit ships. So thanks in advance for everyone's thoughts. PS: I've been using KDE for roughly 13 years, and I've always been a huge fan! |
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Although I already have other art software, I was looking for something along this line. I have - not Vive nor Oculus - but rather a smartphone and a head-set to load it in, and would like something like what was advertised for the Vive, so that I could draw and paint in 3D, using my phone and 2-in-1 laptop.
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