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When are we likely to see something we can try out?

User avatar Kubuntiac
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Hi there,

I'd love to give Gluon a try, even in a pre-pre-pre-almost-not-quite-pre-alpha state. Are there likely to be testing packages any time soon? Is there a roadmap?

Thanks!


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nilsson
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I'll see if I can get a package for kubuntu jaunty created by the weekend.
Until then, I suggest building from source
http://gluon.tuxfamily.org/wiki/index.p ... stallation
User avatar dridk
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At the end of this week end, I will try to get a technical preview of gluon! And provide 1 games called block.
User avatar Kubuntiac
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Awesome!

Looking forward to it. :)


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User avatar dridk
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User avatar Kubuntiac
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Oh, sweet Lordy yes!

Installing necessary libs and downloading now. :D


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User avatar Kubuntiac
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:|

Code: Select all
[ 28%] Building CXX object kgl/CMakeFiles/kgl.dir/kgl_automoc.cpp.o
In file included from /usr/include/eigen2/Eigen/Core:96,
                 from /usr/include/eigen2/Eigen/Geometry:4,
                 from /media/Seagate15tb/source/gluon/build/kgl/../../kgl/kglbaseitem.h:24,
                 from /media/Seagate15tb/source/gluon/build/kgl/../../kgl/kglitem.h:26,
                 from /media/Seagate15tb/source/gluon/build/kgl/../../kgl/kglcircleitem.h:25,
                 from /media/Seagate15tb/source/gluon/build/kgl/moc_kglcircleitem.cpp:10,
                 from /media/Seagate15tb/source/gluon/build/kgl/kgl_automoc.cpp:4:
/usr/include/eigen2/Eigen/src/Core/util/Memory.h: In function ‘void* Eigen::ei_aligned_malloc(size_t)’:
/usr/include/eigen2/Eigen/src/Core/util/Memory.h:81: warning: ignoring return value of ‘int posix_memalign(void**, size_t, size_t)’, declared with attribute warn_unused_result
In file included from /usr/include/qt4/QtCore/qcoreapplication.h:46,
                 from /usr/include/qt4/QtCore/QCoreApplication:1,
                 from /media/Seagate15tb/source/gluon/build/kgl/../../kgl/kgldisplay.h:21,
                 from /media/Seagate15tb/source/gluon/build/kgl/moc_kgldisplay.cpp:10,
                 from /media/Seagate15tb/source/gluon/build/kgl/kgl_automoc.cpp:18:
/usr/include/qt4/QtCore/qcoreevent.h: At global scope:
/usr/include/qt4/QtCore/qcoreevent.h:66: error: expected identifier before numeric constant
/usr/include/qt4/QtCore/qcoreevent.h:66: error: expected ‘}’ before numeric constant
/usr/include/qt4/QtCore/qcoreevent.h:66: error: expected unqualified-id before numeric constant
/usr/include/qt4/QtCore/qcoreevent.h:276: error: expected ‘)’ before ‘type’
/usr/include/qt4/QtCore/qcoreevent.h:277: error: declaration of ‘~QEvent’ as non-member
/usr/include/qt4/QtCore/qcoreevent.h:278: error: ‘Type’ does not name a type
/usr/include/qt4/QtCore/qcoreevent.h:279: error: non-member function ‘bool spontaneous()’ cannot have cv-qualifier
/usr/include/qt4/QtCore/qcoreevent.h: In function ‘bool spontaneous()’:
/usr/include/qt4/QtCore/qcoreevent.h:279: error: ‘spont’ was not declared in this scope
/usr/include/qt4/QtCore/qcoreevent.h: In function ‘void setAccepted(bool)’:
/usr/include/qt4/QtCore/qcoreevent.h:281: error: ‘m_accept’ was not declared in this scope
/usr/include/qt4/QtCore/qcoreevent.h: At global scope:
/usr/include/qt4/QtCore/qcoreevent.h:282: error: non-member function ‘bool isAccepted()’ cannot have cv-qualifier
/usr/include/qt4/QtCore/qcoreevent.h: In function ‘bool isAccepted()’:
/usr/include/qt4/QtCore/qcoreevent.h:282: error: ‘m_accept’ was not declared in this scope
/usr/include/qt4/QtCore/qcoreevent.h: In function ‘void accept()’:
/usr/include/qt4/QtCore/qcoreevent.h:284: error: ‘m_accept’ was not declared in this scope
/usr/include/qt4/QtCore/qcoreevent.h: In function ‘void ignore()’:
/usr/include/qt4/QtCore/qcoreevent.h:285: error: ‘m_accept’ was not declared in this scope
/usr/include/qt4/QtCore/qcoreevent.h: At global scope:
/usr/include/qt4/QtCore/qcoreevent.h:289: error: expected unqualified-id before ‘protected’
/usr/include/qt4/QtCore/qcoreevent.h:293: error: expected unqualified-id before ‘private’
/usr/include/qt4/QtCore/qcoreevent.h:295: error: expected initializer before ‘:’ token
/usr/include/qt4/QtCore/qcoreevent.h:296: error: expected initializer before ‘:’ token
/usr/include/qt4/QtCore/qcoreevent.h:297: error: expected initializer before ‘:’ token
/usr/include/qt4/QtCore/qcoreevent.h:299: error: ‘friend’ used outside of class
/usr/include/qt4/QtCore/qcoreevent.h:300: error: ‘friend’ used outside of class
/usr/include/qt4/QtCore/qcoreevent.h:301: error: ‘friend’ used outside of class
/usr/include/qt4/QtCore/qcoreevent.h:302: error: ‘friend’ used outside of class
/usr/include/qt4/QtCore/qcoreevent.h:303: error: ‘friend’ used outside of class
/usr/include/qt4/QtCore/qcoreevent.h:304: error: ‘friend’ used outside of class
/usr/include/qt4/QtCore/qcoreevent.h:305: error: ‘friend’ used outside of class
/usr/include/qt4/QtCore/qcoreevent.h:306: error: ‘friend’ used outside of class
/usr/include/qt4/QtCore/qcoreevent.h:307: error: expected declaration before ‘}’ token
make[2]: *** [kgl/CMakeFiles/kgl.dir/kgl_automoc.cpp.o] Error 1
make[1]: *** [kgl/CMakeFiles/kgl.dir/all] Error 2
make: *** [all] Error 2


Kubuntu Jaunty AMD64 KDE 4.3.1


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User avatar Jucato
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I can confirm this build error on both Source Mage and Arch Linux.


Jucato, proud to be a member of KDE forums since 2008-Oct.
User avatar Jucato
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OK it has been fixed. Kindly git pull and retry. Happy building. :)

EDIT: When running blocks (the sample game), you have the load a level map to start a game. The level maps are not installed, so you have to go to the block/level/ directory and load from there.


Jucato, proud to be a member of KDE forums since 2008-Oct.
User avatar Kubuntiac
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Cool. So Gluon built fine. I now have a shiny, nice spinning Gluon logo in my System Settings (after restarting KDE). All looking very nice!

Now I'm just trying to figure out to get the Blocks demo game. At a wild guess I'm presuming:

Code: Select all
cd gluon
git clone git://gitorious.org/gluon/block.git
cmake .
make
sudo make install


? ? ? Are there any cmake variables? I presume they're different from Gluon as they're not libraries. Does this mean the path can be wherever you want?

I don't really have much experience with compiling, or any with git... :|

EDIT: Wow. I tried my own guess and it seemed to work (with a couple of edits above). Only trouble is I chose full screen and that seemed to take away the menu, so now I can't restart it! Anyone know where the preferences are saved so I can reset them?


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User avatar dridk
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to compile blok, it's same that gluon.

git clone...
cmake .. -DCMAKE_INSTALL_PREFIX=/usr/
make
sudo make install
User avatar Kubuntiac
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Ah, thanks!

From my first look at it, it looks great. Physics interaction (which was even good when I created overlapping block), smooth framerate, mouse control, music. Pretty impressive for this early on, especially considering you built from the libraries up.

Looking forward to playing with this more. I'm hoping I can get a video screen capture with sound for youtube. If not, I guess it's easy enough to overlay the ogg (audio) over the video before uploading...

Anyway, thanks for your work on this dridk, lenir et al. This is going to be a fun way to shake up the open source scene. Happy you're making it happen!


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ahiemstra
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Kubuntiac wrote:EDIT: Wow. I tried my own guess and it seemed to work (with a couple of edits above). Only trouble is I chose full screen and that seemed to take away the menu, so now I can't restart it! Anyone know where the preferences are saved so I can reset them?


The fullscreen mode-switching is a work-in-progress. Currently there are a few bugs, although the hiding of the menu is intentional. You can use ctrl+shift+f shortcut key to exit fullscreen mode. I now noticed that quitting Block in fullscreen mode by using alt+f4 does not restore the screen and other items correctly, which is a bad bug that needs to be fixed. Cheers for letting me know.

The settings are stored in ~/.kde/share/config/blokrc , you can remove that file to reset it.
User avatar Kubuntiac
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Thanks! Hey I haven't even managed to really play the game yet and I'm already reporting bugs without even knowing it. Awesome. ;)

Hey, is this at the stage where you want bug reports yet, or is that a ways off yet?


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User avatar dridk
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Today I started Ogre implementation in Gluon.

 
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