Reply to topic

How to make an animation with parts of the body

vuniverse
Registered Member
Posts
3
Karma
0
I'm trying to make a character that can move his arms. The question is what to do in order that the arms do not come off the body, and so that I do not have to draw a new forearm each time. How to draw it? Thanks.
User avatar TheraHedwig
KDE Developer
Posts
1676
Karma
10
OS
Krita isn't designed for cut-out animation. It is primarily a raster paint program, and thus also primarily a raster animation program.

It might be more fun for you to use Blender with something like this.
vuniverse
Registered Member
Posts
3
Karma
0
TheraHedwig wrote:Krita isn't designed for cut-out animation. It is primarily a raster paint program, and thus also primarily a raster animation program.

It might be more fun for you to use Blender with something like this.


Are you saying that I cannot create animation like South Park using krita?
ahabgreybeard
Registered Member
Posts
672
Karma
7
OS
You can create cut-out animation using krita but it would need lots of difficult and detailed work. Krita doesn't have any kind of content 'tweening and it certainly doesn't have joint-bone linking-following capability such as Blender and some other applications have.

You'd need to have a separate animated layer for each cut-out body part (say 12 layers or more) and repeat that for each independent character. Then you'd use the move-rotate transform tools on each body part to place them in the correct position for each frame. When it was done, you'd see the parts overlap at the joints and be faced with manual touch up if that mattered to you. It can be done if you really want to but a better use of your time and effort may be to learn how to use Blender (it's free).
vuniverse
Registered Member
Posts
3
Karma
0

 
Reply to topic

Bookmarks



Who is online

Registered users: Baidu [Spider], Bing [Bot], chriszerotani, claydoh, dhealey, Exabot [Bot], ghevan, Google [Bot], jmaxwell, skierpage, Snudl, tymond, UglyDog, Yahoo [Bot]