Reply to topic

KDevelop crashes, signal: Aborted, no back trace

bruced
Registered Member
Posts
5
Karma
0
Every time I debug the game that I'm working on using kdevelop as the debugger I get a crash in kdevelop. More precisely, it aborts. There is no call stack.

This 'only' happens if I have breakpoints set, but I kinda need to have breakpoints set.

It may depend on the specific breakpoints -- after a half-dozen crashes I'm stopping for a bit.

Given that I'm not getting a call stack it's hard to make a useful bug report. Any thoughts on what to do?
User avatar scummos
KDE Developer
Posts
768
Karma
5
OS
You can run kdevelop through gdb:
gdb kdevelop
run

Then when it crashes, type "thread apply all bt" to get a backtrace similar to what drkonqui gives you.

Cheers,
Sven



 
Reply to topic

Bookmarks



Who is online

Registered users: albertoa, andreas_k, aputzer, Baidu [Spider], Bing [Bot], bszlrd, davidemme, elvisangelaccio, Exabot [Bot], ggael, Google [Bot], google01103, koriun, louis94, Majestic-12 [Bot], mluisser, mmolch, rumangerst, rv8ter, Speedwagon, YaCy [Bot], Yahoo [Bot]